Development Thread Please test 'GLSL-master'
|
02-26-2013, 12:24 PM
I've been trying the 730 revision and it seems like per pixel lighting is fixed. The problem with anti aliasing is still there though. So far I haven't come across any other problems other than those already listed. The OpenGL backend seems quite a bit faster than the D3d9 one now.
@FHaze shader cache.
Can you please delete all files in User\ShaderCache ? Edit: try to use http://dl.dolphin-emu.org/builds/dolphin...733-x64.7z In revision 733, shader cache will be cleared on every changed revision
@neobrain
on Linux I tried 13.1 and 13.2 Beta6, both got the same problem. on Windows I use the driver Sony provides in their site: http://tinyurl.com/b8dlsbv because the driver installer from AMD site can't be installed in my Laptop on Windows. @degasus I'm not at home at the moment, but I'll try it today when I arrive. edit: Just tested rev 733, running smooth for me on Windows. Also tried deleting all files from ShaderCache, no problems at all. 02-27-2013, 08:38 AM
Probably a silly question, but if this branch use GLSL shaders instead of the nVidia CG framework, why the GLSL-master branch builds still include cg.dll and cgGL.dll?
Avell A70 MOB: Core i7-11800H, GeForce RTX 3060, 32 GB DDR4-3200, Windows 11 (Insider Preview)
ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (22H2) 02-27-2013, 05:24 PM
Yeah, I wondered about that too. But then again I don't know the first thing about programming, especially when it comes to graphics^^
02-27-2013, 07:03 PM
The buildbot is still packaging the dll files, it isn't linking the libraries at all.
|
« Next Oldest | Next Newest »
|
Users browsing this thread: 1 Guest(s)