I struggle to see any differene with the convergence level. I feel like decreasing the depth level just makes the different smaller by not letting the distance on them be as far apart. Are there any really good monitors for 3D Vision. I can't afford any, but, I'd like to know if there are ones that are newer that don't ghost as bad.
Development Thread Exclusive Fullscreen Mode and 3D Vision
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It looks like regardless of the game, EFB to RAM absolutely tanks my framerate. I went from about 8fps with EFB to RAM to a solid 60fps with EFB to Texture in both MK Wii and NSMB Wii.
Mario Kart Wii works great in 3D. GTX 570, i5 2400k Auto (multiple of 640x528), EFB to Texture, no AA In NSMBW, the issue is still present where only the overworld is displayed in 3D. I know that it's possible to actually display the game playing world in 3D, because if you name the Dolphin executable to "googleearth.exe" (thus using the Google earth 3D profile) the actual gameplay sections render in proper 3D, but the worlds colors and textures are totally outta whack. Project M works perfectly. Wind Waker works well also, but it appears that theres an odd DoF rendering issue (not sure that it is unique to exclusive full screen mode), where further things are rendered at a much lower resolution. F-Zero GX looks great in 3D, but of course suffers from some performance issues. That's to be expected though because it is a very demanding game. Throughout all of these, Alt + Tabbing over to change graphics settings does not work. As soon as you open the graphics options, it recognizes both dolphin windows as 1 window, and thus doesn't let you switch to the graphics one without taking exclusive full screen control. You can solve this by using Alt + Enter to exit exclusive full screen, toggle the graphics options, then press Alt + Enter again to get back into exclusive full screen mode. 07-18-2014, 06:47 AM
Wind Waker actually renders stuff in the distance at lower resolution; it's part of the game. You can probably find a cheatcode or game-patch to disable it.
EFB2Ram is basically much more difficult to render like this; my GTX 760 struggles a lot with it. (07-18-2014, 05:40 AM)JMC47 Wrote: I struggle to see any differene with the convergence level. I feel like decreasing the depth level just makes the different smaller by not letting the distance on them be as far apart. Are there any really good monitors for 3D Vision. I can't afford any, but, I'd like to know if there are ones that are newer that don't ghost as bad. Think of depth as how far apart things are from front to back. Think of convergence as where along the way of front to back they are. Changing depth is making things further or closer to one another. Changing convergence keeps them the same distance from each other, but pulls them more in or out of your monitor, so more deep, or more shallow. Here's an example (it's not perfect, because the depth is sort of out of whack on this game with deep inward convergences, but focus on the foreground spike rock) Spoiler: Kirbys health bar is always at screen flat screen distance, so it's a good way to measure how deep stuff is. In the first Kirby is far behind his health bar, but in the second, he is just a bit behind it. The depth is at 60 for both, so stuff is still the same distance from each other, but Kirby is just a lot closer to the screen. As far as good monitors, my BenQ XL2420TX is a pretty great 3D monitor. I've had it for about a year and a half and really dig it. 07-18-2014, 07:58 AM
How is the ghosting on higher convergences on that monitor? My monitor is just one of the first for 3D Vision when it first came out, before the 1080p monitors even (Samsung Sync Master 2233) and it's always had ghosting problems. I never really changed it out because I didn't have a good reason to; nothing supported 3D Vision well. From what I've tested, if I had a monitor that didn't have horrible ghosting, Wind Waker, Mario Kart Double Dash and tons of other games would be perfect.
You have a good monitor; how bad is the ghosting on yours? (07-18-2014, 07:58 AM)JMC47 Wrote: How is the ghosting on higher convergences on that monitor? My monitor is just one of the first for 3D Vision when it first came out, before the 1080p monitors even (Samsung Sync Master 2233) and it's always had ghosting problems. I never really changed it out because I didn't have a good reason to; nothing supported 3D Vision well. From what I've tested, if I had a monitor that didn't have horrible ghosting, Wind Waker, Mario Kart Double Dash and tons of other games would be perfect. I can just show you the ghosting, here's some pictures I took. Here's how it looks on screen without glasses. Spoiler: Spoiler:
I've checked a bunch of resolutions on my Samsung Syncmaster 2233RZ. This is my result:
Code: RESOLUTIONS 1680x1050 1600x1024 1600x900 1366x768 1360x768 1280x1024 1280x960 1280x800 800x600 The delay when switching to exclusive fullscreen, is there, but not annoying at all in my opinion. For other testers please know that some of the issues (like shadows or strange depth behaviours) can't be fixed since some games haven't been developed with anaglyphic 3D in mind to begin with. Furthermore Convergence settings can be adjusted provided that you've enabled advanced in-game setting in the "Set Keyboard Shortcuts" menu. If the convergence is as wanted you can save this setting for Dolphin with [CTRL]+[F7] Be aware that different games require different convergence settings and you'll be only able to save one setting for Dolphin only, and not per game.
Alo81: Please wrap giant images in spoiler tags.
BizyB75 Wrote:pressing [ESC] doesn't kill the emulator anymore That has nothing to do with this. It's a hotkey that you can configure, and the global user directory means it should carry over between master and this branch. If it is not doing something here and doing something in your previous build, you did something wrong. Intel Xeon w7-3465X OC | Asus Pro WS W790-E Sage SE | NVIDIA GeForce RTX 4090 FE | 8x16GiB G-Skill Zeta R5 DDR5-6000 | Windows 11 22H2 | (details)
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 13
07-18-2014, 11:52 AM
(07-18-2014, 05:40 AM)JMC47 Wrote: I struggle to see any differene with the convergence level. I feel like decreasing the depth level just makes the different smaller by not letting the distance on them be as far apart. Are there any really good monitors for 3D Vision. I can't afford any, but, I'd like to know if there are ones that are newer that don't ghost as bad. You're going to have to hold F6 for about a minute before you see the shift. |
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