You can't play sunshine without EFB to RAM, disabling it also disabled certain gameplay elements (it's not only for "better graphics").
Graphics Issues/Speed Issues with Super Mario Sunshine
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04-03-2012, 04:12 AM
(04-03-2012, 04:10 AM)neobrain Wrote: You can't play sunshine without EFB to RAM, disabling it also disabled certain gameplay elements (it's not only for "better graphics"). Oh, i didn't know that. Thx for enlightenment, neobrain I keep that in mind. 04-03-2012, 11:26 AM
(04-03-2012, 04:12 AM)DefenderX Wrote:(04-03-2012, 04:10 AM)neobrain Wrote: You can't play sunshine without EFB to RAM, disabling it also disabled certain gameplay elements (it's not only for "better graphics"). so, to be clear, Super Mario Sunshine cannot be run on a 2.7 Ghz Intel Core i7 Macbook Pro perfectly? 04-03-2012, 05:43 PM
"Intel HD Graphics 3000"
GPU bottleneck ! Set Internal Resolution to 1x Disable Wide Screen Hack Install windows 7/8 via bootcamp and use direct3D9 backend My Laptop run SMS full speed ( EFB copy to Ram ) without any hiccup Laptop: Mini PC :: 04-04-2012, 03:30 PM
04-04-2012, 04:02 PM
Pretty sure EFB to RAM is needed for the goop to act right. Meaning it goes away when it's supposed to when water hits it and acts as it's supposed to in all situations.
Asus Laptop: K53TA
OS: Windows 7 Home Premium, 64-Bit - SP1 CPU: AMD Llano A6-3400M, Quad-Core, 1.4GHz-2.6GHz (Overclocked) GPU: AMD Radeon HD6650M, 1GB GDDR3 (Catalyst 13.1) RAM: Samsung 4GB DDR3-1333 04-04-2012, 04:09 PM
(This post was last modified: 04-04-2012, 04:10 PM by Duke Nukem.)
I remember a couple of months ago when I thought I had discovered that you could use EFB to Texture and still play Super Mario Sunshine just fine, turned out to be a setting in the game ini that made the game run EFB to RAM anyway.
So yeah EFB to RAM is pretty much a must. 04-05-2012, 04:54 AM
(04-04-2012, 04:09 PM)Gabriel Belmont Wrote: I remember a couple of months ago when I thought I had discovered that you could use EFB to Texture and still play Super Mario Sunshine just fine, turned out to be a setting in the game ini that made the game run EFB to RAM anyway. I just recently made the same discovery The Dolphin Wiki had this information as well, but I've since corrected it. 04-05-2012, 09:04 AM
(04-05-2012, 04:54 AM)Shonumi Wrote:(04-04-2012, 04:09 PM)Gabriel Belmont Wrote: I remember a couple of months ago when I thought I had discovered that you could use EFB to Texture and still play Super Mario Sunshine just fine, turned out to be a setting in the game ini that made the game run EFB to RAM anyway. I've noted that when using "EFB Copies to Texture" the game looks fine, plays fine. However, when you spray the goo with water, it seems to disappear but when Mario walks over it, it's as if the goo was still there! |
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