Okay, I already know their difference between fps and vps, and the only thing that aways annoyed me was the fact that sometimes the games was running at low fps, high vps and the emu showed 100% speed, but it was slow, very smooth but slow, like slow motion. Not a big problem at all, since it was only in a few games or places, like the classic hyrule field slow down, but now with the recent changes in the Framelimiter this is driving me crazy: I get like, high fps and low fps, and the games are like in slow motion as said before, and some others are even running at fullspeed but you can notice lack of frames per second. If I set Use FPS for Limiting, it let the fps go high, like normal speed, but the vps is still high, and so somehow the game is too fast.. Any clues why this happens? Think we will need a vps limiter or something like that?? And why is the emu choosing to render more vps instead of fps?
Well thx in advance, please fill me in with any info..
PS: Sound throttlhe is disabled...
EDIT: Heeeeey !! seems like copy EFB to RAM is causing this side effect !!! Or at least making it worse. Insanely worse. Hummm...
EDIT2: Fixed that, thx. Thread can be closed/deleted/whatever...
Well thx in advance, please fill me in with any info..
PS: Sound throttlhe is disabled...
EDIT: Heeeeey !! seems like copy EFB to RAM is causing this side effect !!! Or at least making it worse. Insanely worse. Hummm...
EDIT2: Fixed that, thx. Thread can be closed/deleted/whatever...
OS: Windows 10 Pro 64bit Creators Update
CPU: AMD Phenom II X4 960 @ 3.6 GHz
Graphics Card: Nvidia GeForce GTX 960 2GB GDDR5
Motherboard: Gigabyte GA-870A-USB3 AM3+ Revision
RAM: HyperX 8GB Dual Channel @ 1600Mhz
CPU: AMD Phenom II X4 960 @ 3.6 GHz
Graphics Card: Nvidia GeForce GTX 960 2GB GDDR5
Motherboard: Gigabyte GA-870A-USB3 AM3+ Revision
RAM: HyperX 8GB Dual Channel @ 1600Mhz