Hello. I'm new to the forums. Well, I searched for my problem, and none of the results I could find had it, so perhaps it's just something simple that I don't know of yet haha.
I just started playing Tales of Symphonia, but when I play a skit (A cutscene that gives a bit of background.) or finish a battle, the game freezes.
I am currently running the following:
Intel Core2Duo T8100 2.1ghz processor.
2Gigs of Ram (666 MHZ I think. It's a relatively new laptop.)
Mobile Intel Chipset - 965 Express Family - 358 MB of memory.
I also have the system information page copied below:
Dolphin Revision: 4525
CD/DVD Drive1: F:
CD/DVD Drive2: G:
CD/DVD Drive3: H:
Processor Information:
GenuineIntel, 2 cores, SSE, SSE2, SSE3, SSSE3, SSE4.1, 64-bit support
Plugin Information
Default GFX Plugin: Plugins/Plugin_VideoOGL.dll
Default DSP Plugin: Plugins/Plugin_DSP_HLE.dll
Default PAD Plugin: Plugins/Plugin_PadSimple.dll
Default WiiMote Plugin: Plugins/Plugin_Wiimote.dll
Current GFX Plugin: Plugins/Plugin_VideoDX9.dll
Current DSP Plugin: Plugins/Plugin_DSP_HLE.dll
Current PAD Plugin[0]: Plugins/Plugin_PadSimple.dll
Current PAD Plugin[1]: Plugins/Plugin_PadSimple.dll
Current PAD Plugin[2]: Plugins/Plugin_PadSimple.dll
Current PAD Plugin[3]: Plugins/Plugin_PadSimple.dll
Current WiiMote Plugin[0]: Plugins/Plugin_Wiimote.dll
Dolphin Settings
HLE the IPL: True
Use Dynarec: True
Use Dual Core: True
DSP Thread: True
Skip Idle: True
Lock Threads: True
Use Dual Core: True
Default GCM:
DVD Root:
Optimize Quantizers: True
Enable Cheats: False
Selected Language: 0
Memcard A: ./User/GC/MemoryCardA.USA.raw
Memcard B: ./User/GC/MemoryCardB.USA.raw
Slot A: 1
Slot B: 2
Serial Port 1: 0
Run Compare Server: False
Run Compare Client: False
TLB Hack: False
Frame Limit: 0
[Wii]Widescreen: False
[Wii]Progressive Scan: False
If I've missed something, please do let me know. If I've also skipped a page laying out my problems, please, point me in the right direction.
Thank you.
I just started playing Tales of Symphonia, but when I play a skit (A cutscene that gives a bit of background.) or finish a battle, the game freezes.
I am currently running the following:
Intel Core2Duo T8100 2.1ghz processor.
2Gigs of Ram (666 MHZ I think. It's a relatively new laptop.)
Mobile Intel Chipset - 965 Express Family - 358 MB of memory.
I also have the system information page copied below:
Dolphin Revision: 4525
CD/DVD Drive1: F:
CD/DVD Drive2: G:
CD/DVD Drive3: H:
Processor Information:
GenuineIntel, 2 cores, SSE, SSE2, SSE3, SSSE3, SSE4.1, 64-bit support
Plugin Information
Default GFX Plugin: Plugins/Plugin_VideoOGL.dll
Default DSP Plugin: Plugins/Plugin_DSP_HLE.dll
Default PAD Plugin: Plugins/Plugin_PadSimple.dll
Default WiiMote Plugin: Plugins/Plugin_Wiimote.dll
Current GFX Plugin: Plugins/Plugin_VideoDX9.dll
Current DSP Plugin: Plugins/Plugin_DSP_HLE.dll
Current PAD Plugin[0]: Plugins/Plugin_PadSimple.dll
Current PAD Plugin[1]: Plugins/Plugin_PadSimple.dll
Current PAD Plugin[2]: Plugins/Plugin_PadSimple.dll
Current PAD Plugin[3]: Plugins/Plugin_PadSimple.dll
Current WiiMote Plugin[0]: Plugins/Plugin_Wiimote.dll
Dolphin Settings
HLE the IPL: True
Use Dynarec: True
Use Dual Core: True
DSP Thread: True
Skip Idle: True
Lock Threads: True
Use Dual Core: True
Default GCM:
DVD Root:
Optimize Quantizers: True
Enable Cheats: False
Selected Language: 0
Memcard A: ./User/GC/MemoryCardA.USA.raw
Memcard B: ./User/GC/MemoryCardB.USA.raw
Slot A: 1
Slot B: 2
Serial Port 1: 0
Run Compare Server: False
Run Compare Client: False
TLB Hack: False
Frame Limit: 0
[Wii]Widescreen: False
[Wii]Progressive Scan: False
If I've missed something, please do let me know. If I've also skipped a page laying out my problems, please, point me in the right direction.
Thank you.