(07-05-2013, 11:40 AM)MasterEmma Wrote: Hi, new here! *disappointing fanfare*As far as I'm concerned your etiquette was fine, you gave...more information that was needed, actually. Though it would help if you'd use GB when counting your RAM, just because it's easier to read than a really long number of MB.
Anyways, I'm having a speed-related issue with this game on Dolphin 3.5.
Loading up, (from logos, title screen, menu, intro cutscenes) everything seems to be steady and consistent. However, when I enter the very first level, the slowdown isn't dramatic, but is noticeable, I've compared it to that of full speed videos of it running in Dolphin. It seems to run from 25 to 40 FPS, sometimes going a tad bit faster then slowing down again.
Here are my specs:
Operating System: Windows 8 64-bit (6.2, Build 9200) (9200.win8_gdr.130410-1505)
Language: English (Regional Setting: English)
System Manufacturer: ASUSTeK COMPUTER INC.
System Model: CM1745
BIOS: 5202
Processor: AMD A8-5500 APU with AMD 7470 Radeon HD Graphics (4 CPUs), ~3.2GHz
Memory: 12288MB RAM
Available OS Memory: 12254MB RAM
Page File: 2848MB used, 11133MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
This is really the only game that has done this, besides Shadow the Hedgehog. Metroid Prime works like a charm, and that game is VERY demanding when running in a emulator.
Any tips or settings ideas? I'm running the JITIL compiler btw, I've browsed/searched for help with it prior, but never found an issue like mine.
Thanks! -please go easy on me, haven't even used a forum in a WHILE, not sure of proper forum etiquette these days!
Anyway, the only tip I've got for you is to try the V-Beam hack. (Right-click the game in the main window, hit properties, then enable V-Beam.)
That aside, I came here today because I'm having speed issues of my own with the game. Specs are on my profile, but as for notable settings...
Fullscreen res: 1366x768 - Internal res at native.
Scaled EFB Copy Enabled
Skip EBF Access from CPU Enabled
Ignore Format Changes Enabled
EFB to Texture
Fast Texture Cache Accuracy
XFB Disabled
Cache Display Lists Enabled
OpenMP Texture Decoder Enabled
Fast Depth Calculation Enabled
V-Beam and Dual Core Enabled
I want to say it has to do with my hardware but I can't be sure... The game wasn't maxing my CPU or GPU to any extent. In fact, it looked like it was using about half of both. Does the emulator just arbitrarily cap itself to 80% of your hardware?