Apparently, disabling the option "EFB Copies" causes this game to be almost totally blacked-out...
[GC] Luigi's Mansion
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08-24-2014, 07:04 AM
Yes, disabling integral parts of the emulator will cause various glitches in games.
08-27-2014, 05:52 PM
Hi, is there a way to get the reflection in the mirror working with Direct3D11? It shows perfectly with OpenGL but it only runs at full speed with D3D11, for me at least. I know it is a small issue but it does bug me.
08-28-2014, 04:01 AM
It can't be fixed in D3D11 from the user side. Something is broken in the backend.
08-28-2014, 04:19 AM
09-13-2014, 01:22 AM
I got problems with the build in AR Codes for the PAL Version GLMP01
When try to activate "inf Health" Quote:- Backpatch: currently supporting only reads https://code.google.com/p/dolphin-emu/is...il?id=7649 Code: 040b9524 60000000
Are the developers going to improve and fix those issues with the D3D backend eventually or are they just waiting around and see who's able to decipher galop1n's code? As of now, galop1n's build has improved upon the D3D11 backend to that of D3D9 speeds and with all the fixes the OpenGL backend provides. So there's basically no reason to use OGL in his build. One setting does it for all games, D3D11 with EFB to RAM. No need to switch between texture and RAM like in the official Dolphin because OpenGL is slow and D3D is inaccurate. Maybe consider dropping the OGL backend for the Windows build and merge all the OGL fixes into the D3D backend with the speed of D3D9.
09-15-2014, 05:36 AM
(09-15-2014, 05:05 AM)drhycodan Wrote: So there's basically no reason to use OGL in his build. Its called not windows (09-15-2014, 05:05 AM)drhycodan Wrote: Maybe consider dropping the OGL backend for the Windows build and merge all the OGL fixes into the D3D backend with the speed of D3D9. What would that accomplish? |
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