PAL says "No free memorychunk"
But this is a bloody lie...
But this is a bloody lie...
[GC] F-ZERO GX
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01-16-2010, 01:16 AM
01-16-2010, 02:52 AM
Frickin sweet just finished Ruby Cup on Novice at 50% speed (alas)
but finishing a full Grand Prix on day 1 the game works, big thank you to the devs. (check the attachment for proof, sorry for the quality was not thinking about the best time to cap a screenie) Used R4839 dolphinIL.exe with a NTSC copy of the game General settings: Enable Dual Core = On Enable Idle Skip = On Framelimit = Auto Hle the IPL = On JIT Recompiler = On Lock Threads to cores = On Optimize Quantizers = On DSP on Thrad = On D3D9 Plugin Aspect ratio = Auto Windowed Resolution= 1280x720 No AA Safe Texture cache = On CPU->EFB = On Enhancements: EFB Scaled Copy = On Advanced: EFB copy = To Texture
Intel C2D E8400@[color=#FF0000]3.8[/color]ghz, 6gb KingstonHyperX DDR2 1066mhz, ATI HD5830 1Gb, Windows 7 x64
My Youtube Channel: Dedicated to Anime, Gaming and Emulation.
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01-16-2010, 04:02 AM
hehe, there's a happy dev ^^ pics look great (except for the shadows)
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
My previous posts were with DX.
OGL looks perfect, from what I can tell. It also yields smoother fps, and maybe a little faster overall. NOTE: you must have efb to ram enabled when the racetrack loads if you want nice shadows UPDATE: as of r4845, DX has good shadows with efb to ram enabled too 01-16-2010, 04:34 AM
wow, graphics are perfect then, huh?
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
yup...as far as i can tell, OGL with efb to ram gives perfect graphics
UPDATE: as of r4845, DX has good shadows with efb to ram enabled too I think only problem with DX is that the line width for sparks is too skinny...and I don't think that can be fixed in DX9. |
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