Should have written detail more.
I'm not saying FPS gets up or down but the rendered game itself looked smoother. With Metroid Prime 2 GC, title screen effects (fade-ins) have big differences using D3D. In game no speed difference, but latests work much better since those crash less.
My specs are too low for the game so people have good/medium-level hardwares won't notice this I guess (which why I think this difference is not a problem, buying a good machine will easily solve this). After all I don't care this little difference... however I'll find which commit caused this when I got time, maybe it'll help improving. I suspect it is just caused by stability changes though.
I'm not saying FPS gets up or down but the rendered game itself looked smoother. With Metroid Prime 2 GC, title screen effects (fade-ins) have big differences using D3D. In game no speed difference, but latests work much better since those crash less.
My specs are too low for the game so people have good/medium-level hardwares won't notice this I guess (which why I think this difference is not a problem, buying a good machine will easily solve this). After all I don't care this little difference... however I'll find which commit caused this when I got time, maybe it'll help improving. I suspect it is just caused by stability changes though.
- BootCamp 3.1
- Windows 7 Ultimate x64
- Intel Core 2 Duo E8135
- 3GB of Memory
- ATI Radeon HD 2600 PRO with 256MB of GDDR3 SDRAM