My problem is when i click on game to play it, it'll disappear and and not load. i'm guessing it's a config problem but idk what it could be. the game is pikmin for gamecub. i got the most recent dolphin version and all that good stuff. any ideas?
eek! help please
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02-13-2010, 08:58 AM
Check "Use panic handlers"
MB : MSI Z68A-GD80
CPU : Intel Core i7 2600k @ 3.4 GHz (stock clock) Gfx : ATI Raedon HD 6850 Ram : 4 GB DDR3-1333 OS : Windows XP x86 I speak Spanish ( And a little English ) 02-13-2010, 01:31 PM
Thank you, that fixed that problem. now.. there's another one :/. Once i click on the game it says can't init any Pad plugins. And also says couldn't init the core. This probably an easy fix but idk what to do :/
02-13-2010, 02:09 PM
======= Runtime Library Requirements =======
Dolphin needs you have to have the libraries listed below installed. [Windows] -MS Visual C++ Runtime 2008 SP1: This fixes the "side by side" / "application config" & model errors Microsoft VC++ 2008 SP1 Redist x86 - For 32bit Windows Microsoft VC++ 2008 SP1 Redist x64 - For 64bit Windows -The DirectX March 2009 Runtime: This fixes the plugin loading errors Note: THIS MEANS UPDATE YOUR DIRECTX EVEN IF YOU HAVE THE VERSION 9.0c or 10 or 10.1!!!!!! Microsoft DirectX Updater
MB : MSI Z68A-GD80
CPU : Intel Core i7 2600k @ 3.4 GHz (stock clock) Gfx : ATI Raedon HD 6850 Ram : 4 GB DDR3-1333 OS : Windows XP x86 I speak Spanish ( And a little English ) 02-14-2010, 01:49 AM
Update the directX again
MB : MSI Z68A-GD80
CPU : Intel Core i7 2600k @ 3.4 GHz (stock clock) Gfx : ATI Raedon HD 6850 Ram : 4 GB DDR3-1333 OS : Windows XP x86 I speak Spanish ( And a little English ) 02-14-2010, 11:35 PM
02-15-2010, 05:01 AM
Updating directx 2 or 3 times only overwrites the same dll files that you already had. Only some very early builds of DX10 don't have all dx9 files included, dx11 has every possible runtime from the 1990's up to 2010.
DirectX is a dll set, which utilizes certain draw commands which are then sent to graphics card. It is not possible that a newer version than dx9 fileset does not support older draw commands like Output.Position3D or spriteobject.Draw (copy to texture), or any other high level d3d command which was already implemented years before, that are being utilized when starting game with dolphin. I noticed while using some custom builds, that for an unknown reason, some builds don't have file Plugin_VideoDX9.dll in the plugins folder. It is needless to say why this can cause a problem with initializing such a plugin. Another solution can be updating your video card drivers. If that doesn't work either, you must have a _very_ old card that can't understand newer d3d commands (like Nvidia GF2 MX400), and can at most only emulate them at a software level rather than hardware. I doubt this is a common problem though, as this would mean your card was made pre-2005 which likely isn't the case for you. 02-15-2010, 03:17 PM
well the pad plugins don't use DirectX but they do use XInput (which is part of DirectX anyways :p)
well there are 4 possible reasons for that message: 1. you don't have DirectX updated (which is obviously ruled out :p) 2. you don't have the SDL dll files (it must be in Dolphin's folder, if you don't have a SDL.dll then that's your prob xp) 3. you don't have any pad plugins (which is less likely to happen) or 4. you have the plugins but not in the right folders :p |
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