I believe these patches are included in my builds.
Donkey Kong doubling picture and Tales of Symphonia hack
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01-06-2011, 04:36 AM
the doubling in ToS is not a bug, its an intended effect that unfortunately appears increasingly apparent due to the high res / deinterlaced display of the pc.
what it simulates is the de-fraction caused by hot air warping light. 01-06-2011, 02:13 PM
Intended or not, it sucks
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
01-06-2011, 03:58 PM
Then I'd have to play in the Wii'S native res...that sucks, too
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
02-08-2011, 04:19 AM
04-04-2011, 12:40 AM
Just a quick question: I can't seem to get earlier Dolphin rev's with this hack implemeted to work (such as the ones suggested in this thread). In the newer rev's that I've tried the hack is missing. A similar effect, though, can be achieved by using the "Sonic and the Black Knight" projection hack. I'll post the settings for that one below. Are they the same as the ones for this hack? If they aren't, could you achieve the desired results by setting the hack parameters yourself (using a custom set of values in the projection hack settings window) or is there actually more to the hack than what can be applied by just doing that? My concern with the Sonic hack is that there are some smaller graphical glitches and that's why I'm asking. Maybe my understanding of how these things work is naïve, but anyway - I thought I'd ask.
The parameters for the above mentioned hack: PH_SZNear = 1 PH_SZFar = 1 PH_ExtraParam = 0 PH_ZNear = 20 PH_ZFar = 1.99998 |
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