anti-aliased sound? I guess, AnyOldName have drunk one beer too much
Dolphin CPU hierarchy [UNOFFICIAL]
|
(08-29-2012, 07:31 AM)NaturalViolence Wrote: That's not good advice. Turning off the framelimiter won't have a significant impact on performance. Even if it did what are you going to do about the places where the game runs at 400%+ speed because you left the framelimiter turned off?I want to explain it: speed is nearly always at 100% - 130%. The thing is, I have no problem if the game runs a bit faster, the opposite is the case, my opinion is that metroid has a bit slow standard game speed so thats ok. (There are Ego-Shooters which are much faster, e.g. Quake and even CSS ). [SMG would surely suck with 130% ] I watched the speed and during fights, morph ball charge etc (demanding spots) speed nearly never falls under 100%. So Im playing at 130% speed normally and at 100% at demanding spots. Thats the secret I guess but that doesnt mean that I recommand my cpu for MP series. An i7 is of course better, Im not able to use AA and EFB to RAM, so X-Ray Visor is broken and I have to set EFB to RAM for the spots where I need X-Ray (Its lagging a bit with EFB to RAM, so i use EFB to Textures as default). cheers
CPU: i5 2500k oc'ed 4.8 GHZ
GPU: HIS Radeon HD 7850 RAM: 4GB RAM DDR3 Mainboard: Asrock Z77 Pro3 OS: Windows 7 64 Professional 08-30-2012, 08:36 AM
The antialiased sound thing was because he'd get more sounds in the same period of time, just as SSAA puts more pixels in each pixel, so they average out for a better image. It was supposed to be a bad joke.
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X RAM: 48GB GPU: Radeon 7800 XT 08-30-2012, 08:48 AM
(This post was last modified: 08-30-2012, 08:50 AM by NaturalViolence.)
Quote:An i7 is of course better Not really. You can't really get any faster than a 2500K at the moment. Quote:The antialiased sound thing was because he'd get more sounds in the same period of time, just as SSAA puts more pixels in each pixel, so they average out for a better image. It was supposed to be a bad joke. I should probably do my duty now and inform you all that aliasing in sound/audio does exist, we just don't call it that. Just like raster images digital audio tracks are made of a finite series of discrete packets of information (pixels for graphics, samples for audio) that are designed to represent something with infinite detail (geometry for graphics, sine waves for audio). Either way the result of expressing that information with a limited number of samples are irregularities in signal due to a lack/loss of information, which we call signal aliasing. A lot of audio hardware/software has algorithms that are essentially AA for sound, but like I said we have a totally different set of terminology for audio so I wouldn't even know what it's supposed to be called in that context. Of course the easiest way to eliminate aliasing in a signal is to increase the sampling rate (which would be called resolution in the case of raster images).
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson "I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. " -Mark Antony 08-30-2012, 08:49 AM
I... I suggested something which exists?
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X RAM: 48GB GPU: Radeon 7800 XT 08-30-2012, 08:58 AM
Yes. Although your sentence still doesn't make any sense.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson "I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. " -Mark Antony 08-30-2012, 08:59 AM
Yay!
(Although this was never supposed to make much sense).
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X RAM: 48GB GPU: Radeon 7800 XT 08-30-2012, 05:50 PM
(08-30-2012, 08:48 AM)NaturalViolence Wrote:huh? i7 quad is better, i5 3xxx too..?Quote:An i7 is of course better
CPU: i5 2500k oc'ed 4.8 GHZ
GPU: HIS Radeon HD 7850 RAM: 4GB RAM DDR3 Mainboard: Asrock Z77 Pro3 OS: Windows 7 64 Professional 08-30-2012, 10:55 PM
(This post was last modified: 08-30-2012, 10:56 PM by NaturalViolence.)
(08-30-2012, 05:50 PM)ESChinski Wrote:(08-30-2012, 08:48 AM)NaturalViolence Wrote:huh? i7 quad is better, i5 3xxx too..?Quote:An i7 is of course better (08-30-2012, 06:33 PM)DefenderX Wrote: Yeah. An i7 has more L3 cache (8MB) than an i5. It won't make any difference. For example you're going to get roughly the same performance out of an i7 2600K as you will out of a i5 2500K.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson "I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. " -Mark Antony |
« Next Oldest | Next Newest »
|
Users browsing this thread: 1 Guest(s)