Alright so then one thing does not make sense to me after reading that commit. If you take a screenshot you can clearly see both a left and right eye image so was he (the author of the commit) trying to say that although they are displayed at the same time they are updated on different frames!?!? Because that is just dumb. No wonder people are complaining that it doesn't work properly! Although I can see why he had to do it that way since it doesn't change the actual rendered framerate or the output framerate, so the game still runs at the same speed at fullspeed and you still get the same level of "smoothness". Having it alternate between the two and only show one at a time would create a better depth effect but would either change the gamespeed or the output framerate depending on how you implemented and would create noticeable flickering.
In short to make stereoscopic work properly with dolphin we would need to find the magic code that allows us to change the gamespeed so a 30 fps game for example can run at 60 fps at fullspeed instead of 200% speed. And I don't think that will happen since I have been hearing emulator devs saying that is almost impossible for the last 15 years.
In short to make stereoscopic work properly with dolphin we would need to find the magic code that allows us to change the gamespeed so a 30 fps game for example can run at 60 fps at fullspeed instead of 200% speed. And I don't think that will happen since I have been hearing emulator devs saying that is almost impossible for the last 15 years.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson
"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
-Ron Swanson
"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony