I can now get into the game menu but only with enabling LLE but framerates are just very poor on LLE. With HLE i will just run into a "dead loop" which wont allow me getting in the main menu at all (very similiar to the problem earlier on New super mario bros, after selecting 1 player it just didnt continue, but it worked with LLE). I tried to create a savestate under LLE which worked on HLE at high fps, but resulting in wiimote disconnection immediately or after a few seconds, which renders the savestate useless. Besides the intro graphic looks somehow messed up but ingame graphics looks good.
So the problem (not the graphic problem tho) looks to me very very similar to the new super mario bros problem earlier which got fixed very fast, hope it gets fixed here as well.
I tried the 4680x64 plus some older revisions.
EDIT:
No intro problems under OpenGL, but under D3d s. screenshot below.
So the problem (not the graphic problem tho) looks to me very very similar to the new super mario bros problem earlier which got fixed very fast, hope it gets fixed here as well.
I tried the 4680x64 plus some older revisions.
EDIT:
No intro problems under OpenGL, but under D3d s. screenshot below.
C2D 2.4Ghz; 4GB; Geforce 9700M; Win7/X64.
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