Khronos had an update about Vulkan today and part of the news is that Apple is no longer a Vulkan working group participant and hasn't indicated that they will use Vulkan in either iOS or OS X. From Anandtech's analysis:
"Apple, for what it’s worth, has been absent from the Khronos announcements. As the company is pushing Metal on both mobile and desktop, it looks unlikely that they will be adopting Vulkan any time soon. In which case Vulkan wouldn’t quite match OpenGL ES 3.0’s universal reach due to Apple’s reliance on proprietary APIs."
So what does this mean for future OS X support with Dolphin going forward? I haven't seen much support for creating a Metal backend up to this point. Is being stuck with OpenGL 4.1 indefinitely a viable option?
"Apple, for what it’s worth, has been absent from the Khronos announcements. As the company is pushing Metal on both mobile and desktop, it looks unlikely that they will be adopting Vulkan any time soon. In which case Vulkan wouldn’t quite match OpenGL ES 3.0’s universal reach due to Apple’s reliance on proprietary APIs."
So what does this mean for future OS X support with Dolphin going forward? I haven't seen much support for creating a Metal backend up to this point. Is being stuck with OpenGL 4.1 indefinitely a viable option?