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Can any one explain the new EFB scale? - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Development Discussion (https://forums.dolphin-emu.org/Forum-development-discussion) +--- Thread: Can any one explain the new EFB scale? (/Thread-can-any-one-explain-the-new-efb-scale) Pages:
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Can any one explain the new EFB scale? - unrealsword - 06-06-2010 This is what I noticed thus far but any better explanation would be great. I uploaded imgs of 1x no ssaa, 2x no ssaa and 3x no ssaa ![]() ![]() ![]()
RE: Can any one explain the new EFB scale? - NaturalViolence - 06-07-2010 Looks like the efb resolution is being increased to double and triple the native. Now how that's possible I don't know since the efb needs to be copied at the native resolution, maybe they finally found a way around it. Though I don't really know since I haven't updated my build since 5312 (due to all of the various things recent commits have broken). I'm just making a guess here. RE: Can any one explain the new EFB scale? - unrealsword - 06-07-2010 Are you saying it's rendering double/tripple native of the gc/wii default resolution or the one specified for fullscreen res? RE: Can any one explain the new EFB scale? - James333 - 06-07-2010 Code: the idea of this commit is to let the user choose the best setting for his system as an example for lowend systems efb 1x - ssaa 9x will brig the best speed with ssaa, efb 2x - no saa will bring more defined textures bu no saaRE: Can any one explain the new EFB scale? - NaturalViolence - 06-07-2010 That answered nothing. Quote:Are you saying it's rendering double/tripple native of the gc/wii default resolution or the one specified for fullscreen res? First off I'm just making a guess here, I'm not saying anything. But my guess would be that it should be rendering at your selected resolution but the efb is being created and copied at the 1, 2, or 3 times the native. RE: Can any one explain the new EFB scale? - StripTheSoul - 06-09-2010 another question I'd like to throw in is what about the EFB scale copy in the advanced tap now? not needed anymore? enhancing even more? or do the 1x, 2x, and 3x settings only apply when EFB scale copy is enabled? RE: Can any one explain the new EFB scale? - NaturalViolence - 06-09-2010 Quote:do the 1x, 2x, and 3x settings only apply when EFB scale copy is enabled? That's my guess. You can test it yourself. I'm stubborn and refuse to update my build until it becomes stable again. RE: Can any one explain the new EFB scale? - Nate - 06-10-2010 Thanks I turned 3X on and now games don't look pixely/low res in D3D RE: Can any one explain the new EFB scale? - GundamQuatro - 06-10-2010 i'm interested in the other option called ''use native mips'', is that like native res or something? @naturalviolence i suggest you update. i've seen a lot of fixes in 56xx and it speeds some games up.
RE: Can any one explain the new EFB scale? - NaturalViolence - 06-11-2010 Quote:@naturalviolence i suggest you update. I've seen a lot of fixes in 56xx and it speeds some games up. Smile 2.0 still runs better and out of all the games I have only 1 issue has been fixed, the grass in tp. Quote:i'm interested in the other option called ''use native mips'', is that like native res or something? It's does exactly what it says. It uses mips the same way the wii does, and at the same resolution. |