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gecko codes support - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Development Discussion (https://forums.dolphin-emu.org/Forum-development-discussion) +--- Thread: gecko codes support (/Thread-gecko-codes-support) |
gecko codes support - mangolo - 05-24-2010 I just think dolphin should have support for gecko format. Since there are no action replay for wii, it's impossible to use like 90% of wii games codes. Or if there's a way to use it, I'd appreciate any helps. Thanks. RE: gecko codes support - darkshadw - 05-27-2010 Would be nice yes, but Brawl can use AR codes somehow... RE: gecko codes support - thaCASHdude - 05-27-2010 ^^^only some........ RE: gecko codes support - skid - 05-27-2010 A few devs are interested in adding this function. The work consists of converting PPC ASM to C++ so that Dolphin can use it. Alternatively, we could try to get the Wii menu working so that we can load up Gekko OS to boot the game like on a real Wii. RE: gecko codes support - darkshadw - 06-02-2010 Love to see that skid! RE: gecko codes support - thaCASHdude - 06-02-2010 cool, cool! but i'd rather do it in the config, like maybe having a "Gecko OS" tab or something like that. RE: gecko codes support - lotter - 06-02-2010 I do not think it can be implemented to maintain a stable work the system of dolphin. Most likely that an expert would be able to. But I think it would be easier to find a way to convert AR codes to Geckos codes... Hopefully someday emerge that miracle ... Lotter::: |