Dolphin, the GameCube and Wii emulator - Forums
gecko codes support - Printable Version

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+-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support)
+--- Forum: Development Discussion (https://forums.dolphin-emu.org/Forum-development-discussion)
+--- Thread: gecko codes support (/Thread-gecko-codes-support)



gecko codes support - mangolo - 05-24-2010

I just think dolphin should have support for gecko format. Since there are no action replay for wii, it's impossible to use like 90% of wii games codes.
Or if there's a way to use it, I'd appreciate any helps. Thanks.


RE: gecko codes support - darkshadw - 05-27-2010

Would be nice yes, but Brawl can use AR codes somehow...


RE: gecko codes support - thaCASHdude - 05-27-2010

^^^only some........


RE: gecko codes support - skid - 05-27-2010

A few devs are interested in adding this function. The work consists of converting PPC ASM to C++ so that Dolphin can use it. Alternatively, we could try to get the Wii menu working so that we can load up Gekko OS to boot the game like on a real Wii.


RE: gecko codes support - darkshadw - 06-02-2010

Love to see that skid!


RE: gecko codes support - thaCASHdude - 06-02-2010

cool, cool!
but i'd rather do it in the config, like maybe having a "Gecko OS" tab or something like that.


RE: gecko codes support - lotter - 06-02-2010

I do not think it can be implemented to maintain a stable work the system of dolphin. Most likely that an expert would be able to. But I think it would be easier to find a way to convert AR codes to Geckos codes... Hopefully someday emerge that miracle ...

Lotter:::