Dolphin, the GameCube and Wii emulator - Forums
RE: Framelimit - Printable Version

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+--- Thread: RE: Framelimit (/Thread-re-framelimit)

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RE: Framelimit - Chris8282 - 05-22-2010

Is there a way to make the FPS not go higher than 60 without putting frame limit on? I've tried having frame limit off but audio throttling on but that doesn't work

I ask because frame limiting reduces my FPS for SMG in areas such as the Observatory where I get full 60 FPS without it but about 35-40 with it on.


RE: RE: Framelimit - darkshadw - 05-22-2010

I'm affraid not...


RE: RE: Framelimit - Chris8282 - 05-22-2010

That sucks. Seems like such an easy way to get full speed.


RE: Framelimit - Dynam0 - 05-22-2010

(05-22-2010, 07:09 AM)Chris8282 Wrote: That sucks. Seems like such an easy way to get full speed.

Try "Vsync" in video plugin options with "Enable progressive scan" in Wii TAB.

Good luck.


RE: RE: Framelimit - Chris8282 - 05-22-2010

Never thought to try that since my refresh rate is 85Hz but, alas, no it does not work.


RE: RE: Framelimit - Dynam0 - 05-22-2010

....don't forgot disable audio throtle and framelimit (OFF).

And.... What is your system? (CPU,GPU,etc), because 60 fps in the observatory(SMG, right?) is a very nice speed.


RE: RE: Framelimit - Chris8282 - 05-22-2010

I'm trying to get the game slower; not faster Big Grin

My specs are: i5 750 with 3.2Ghz turbo clock (not constant sometimes it's 3.0), 4GB RAM, HD 5770


RE: RE: Framelimit - Nabs - 05-22-2010

are you using the latest rev? i like to set the framelimit to 60 and then check off FPS. it works like a charm.


RE: RE: Framelimit - Chris8282 - 05-22-2010

I'm using v2.0. What do you mean check off FPS? But, anyways, my problem is that setting a frame limit lowers my performance because of the time the CPU spends waiting for the next frame.


RE: RE: Framelimit - Nabs - 05-22-2010

grab a newer revision, they added an fps check box next to the limiter. it works very well. oh and the latest revision fixed the eye problem in galaxy.