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Been having problems with Wiimote plugin for weeks... - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Support (https://forums.dolphin-emu.org/Forum-support) +--- Thread: Been having problems with Wiimote plugin for weeks... (/Thread-been-having-problems-with-wiimote-plugin-for-weeks) |
Been having problems with Wiimote plugin for weeks... - jeffdamann - 05-16-2010 It just wont recognize my xbox 360 controller's analogs and triggers ar all when mapping buttons. The other buttons map fine, but as a side note, the input display for the right analog will display up and down fine, but when pressing left and right on the right analog, it the left-trigger display goes from 0-255.If you press right trigger, it shows right anolog left, if you press left trigger, it shows right analog right. I wish I could make this work...Wiimote new works for me, but that build wont work with monster hunter 3... ![]() The above was using SVN R 5453 SVN R 5192M'S WIImote plugin only shows down-right and up=left on the right analog display, but those only happen when pressing right and left on the right analog, respectively. RE: Been having problems with Wiimote plugin for weeks... - Billiard26 - 05-16-2010 Try using the "Wiimote New Incomplete" plugin. It is included in all recent svn builds. (your r5453 will have it) RE: Been having problems with Wiimote plugin for weeks... - jeffdamann - 05-17-2010 (05-16-2010, 01:39 PM)Billiard26 Wrote: Try using the "Wiimote New Incomplete" plugin. It is included in all recent svn builds. (your r5453 will have it) Yeah as I said that works fine, but that version will not work with monster hunter 3 RE: Been having problems with Wiimote plugin for weeks... - Billiard26 - 05-17-2010 Oh sorry :p, dunno then. |