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sorry- another stupid graphics question. - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Support (https://forums.dolphin-emu.org/Forum-support) +--- Thread: sorry- another stupid graphics question. (/Thread-sorry-another-stupid-graphics-question) |
sorry- another stupid graphics question. - shawnanastasio - 05-16-2010 hi, i just found a server motherboard with an ATi Rage XL. will this support the opengl plugin?? will it even support direct x? thanks, Shawn RE: sorry- another stupid graphics question. - Diddy Kong - 05-16-2010 Please refer your stupid graphics question to the Getting started with dolphin thread RE: sorry- another stupid graphics question. - shawnanastasio - 05-16-2010 that site dosent say if it will work, it just says dolphin dosent like it. my question is will it atleast work. RE: sorry- another stupid graphics question. - Diddy Kong - 05-16-2010 (05-16-2010, 08:02 AM)shawnanastasio Wrote: that site dosent say if it will work, it just says dolphin dosent like it. my question is will it atleast work. Opengl is out of the question. Direct x, if deciding to work, will deliver speeds slower than molasses. Edit: Nope Model Brand ATI Model XPERT 98 Interface Interface PCI Chipset Chipset Manufacturer ATI GPU Rage XL Core Clock 83MHz PixelPipelines 1 Memory Effective Memory Clock 125 MHz Memory Size 8MB Memory Interface 64-bit Memory Type SDRAM 3D API DirectX DirectX 6 OpenGL OpenGL Ports D-SUB 1 x D-SUB VIVO No General Tuner None Max Resolution 1600 x 1200@85Hz Operating Systems Supported Windows 98/ME/2000/XP/NT 3.51 & 4.0 System Requirements Pentium/Pro/III/II, Celeron or compatible with 33 MHz & 66 Mhz (PCI local bus 2.2 compliant) DVD requires DVD drive (supported under Windows 98/95b only) and ATI Software DVD Player Installation software requires CD-ROM drive Features Features DirectX 6.0 compatible, Direct3D 5.0, DirectDraw Triangle Setup Engine Texture Cache Bilinear/Trilinear Filtering Edge Anti-Aliasing Texture Compositing Texture Decompression Specular Highlights Perspectively Correct Texture Mapping Mip-Mapping Z-buffering and Double-buffering Bump mapping Fog effects, texture lighting, video textures, reflections, shadows, spotlights, LOD biasing and texture morphing RE: sorry- another stupid graphics question. - FloW3184 - 05-16-2010 this graphics card is from the year 1998 if i remember correctly... (if you are really 11 ... then it was made before you were born) i still own a rage pro from ATI that's still working in my home-"server" (based on the same chip) on this card you won't be even able to run quake3 arena with all effects - just because back at those times the openGL drivers from ATI were even much worse than they are now. short answer: it will NOT run any of today's programs. it will MAYBE work for a N64 emulator with direct3d-plugin (i remember playing "Zelda - Ocarina of Time" on my PII 233Mhz in UltraHLE with about 10FPS via a glide-wrapper on that card xD) RE: sorry- another stupid graphics question. - naoan - 05-16-2010 lol donate it to the museum RE: sorry- another stupid graphics question. - thaCASHdude - 05-16-2010 dang, thats oooold. RE: sorry- another stupid graphics question. - darkshadw - 05-16-2010 Old, but cool tho .Forget it btw :p. RE: sorry- another stupid graphics question. - shawnanastasio - 05-17-2010 wow.. yea that computer was a node in one of my dad's VERY OLD clusters ![]() lol. i just looked at the cpu requirements for that card..WOW! i have 2 Intel Xeons in there. (2.20 ghz) and that computer lags in redhat linux 9 . i hope it's because the gpu....
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