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Projection Hacks not saving & a question - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Support (https://forums.dolphin-emu.org/Forum-support) +--- Thread: Projection Hacks not saving & a question (/Thread-projection-hacks-not-saving-a-question) |
Projection Hacks not saving & a question - neonic - 05-16-2010 Hi, This is my first post here so i apologise if ive missed something obvious. I am using Dolphin 2.0 and ive noticed an odd bug, every single Gamecube game i own can have individual Projection Hacks enabled via the Right-Click > Properties option under Game Specific Settings. However i have noticed that when i do the same with any WII game it does not actually store the projection hack variable in the config file for that game. So it never actually applies it. Secondly, when i use DirectX instead of OpenGL is there a way to cycle through the projection hacks? Under OpenGL i can enable then ingame on the fly and view the realmtime difference, in DirectX i have to close & restart the game, meaning i am not sure if it looks better or worse. This brings me to point 3, how can i use projection hacks under directx for wii games since the config file will not save it and there is no option for the hack in DX options. Saying that, does directx even use the hacks? I really dont know. Lastly, i love the wiimote emulator plugin to use my mouse as the pointer, buttons as A & B and custom keybindings for the other functions. However i am a little unsure of the IR Pointer section on the first page. I understand this is used to tie your cursor & the WII cursor together. What ive noticed though is that i never seem to get a smooth range, for example it will be perfectly aligned in the centre, but as i move to the edge horizintally the ingame cursor seems to gradually go faster than my cursor, meaning by the time im at the edge of the screen in the wii im only 2/3 of the way across the screen with my mouse. It makes aiming at the edges of the screen very hard. Am i doing something wrong? What exactly is the relationship between Top&Left and Width&Height? The Aspect Ratio box below these sliders is greyed out and always set to 4:3, i have a 16:10 widescreen monitor, could this be explaining it? If so how do i change these options? Does the video resolution i use effect the remote emulation? I also have questions about what resolution i should be using when in fullscreen mode, should i just use my max resolution (1440x900) or should i use native resolution? Final Question, i have a USB Fake Ps2 pad i like to use for my gamecube games, however i cannot seem to figure out how to bind the wiimote cursor targeting to my analog sticks - is this possible? Ok sorry about the multitude of questions, i hope u will forgive my newbieness ![]() If required my PC Stats: Windows 7 x64 4gb Ram Phenom x4 9950BE 4x2.6ghz 19" Wide Monitor DirectX 11 Using Wiimote Emulation RE: Projection Hacks not saving & a question - nosound97 - 05-16-2010 1. Hacks should be selectable in Properties menu... check if the game's ini file even exists. If that still doesn't work, edit ini manually. 2. No (see above) 3. Yes, you can use hacks with D3D plugin (see above) 4. I'm not sure about this issue, but I recommend you to tick "Hide mouse cursor", it will be easier to aim ingame (not the best solution, but still...) 5. Try highest resolution available for your monitor and see if it decreases the framerate. Also try Widescreen hack for your 16:10 monitor. If it doesn't work properly, you can force plugin to render in 16:9 or 4:3 mode only by putting black letterboxes/borders. RE: Projection Hacks not saving & a question - neonic - 05-16-2010 Thanks for the answers, however in response to the hacks not being saved. I did check the ini file, it does exist. It has a few options in it but not ProjectionHack=X where X= index of the combo box. (I found this command out by comparing a Gamecube ini file with a projection hack loaded to a the wii file) If i add this line manually via the dolphin editor as soon as i close it the combo box is empty again, reopening it the line is not there. If i add the line manually via notepad then run dolphin i can see the projection hack in the combo box, however if i simply close the properties window (not changing a thing) and reopen it, the box is now empty again, the ini file line removed. Each time you select an item and close the dialog, reopening it shows it never actually saved anything. In relation to removing the mouse cursor, i do actually do this but it still gets "weird" around the edges, im not exactly sure how to explain it but the cursor seems to move past the edge of the screen a fair distace, i notice this because when i move back the opposite direction it takes a second of mouse movement before the cursor reappears on the screen as if the width was wrong, but as i said i dont really understand the Top&Left vs Width&Height options Thanks P.S Did you know anythign about potentially binding my ps2 usb pad's analog stick to the wiiremote cursor? RE: Projection Hacks not saving & a question - neonic - 05-18-2010 I figured out why it wasnt saving projection hacks, its because unless the game has an emulaion state in the properties window it wont save any options. Adding any state will allow the saving of options. |