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Pokemon Battle colleseum - Printable Version

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+--- Thread: Pokemon Battle colleseum (/Thread-pokemon-battle-colleseum)



Pokemon Battle colleseum - ramdasika - 05-12-2010

I dont know if someone already made a thread regarding this but

When I try to use the above game(Pokemon Battle Colleseum) in Dolphin

case I:
when I use Open Gl it shows me "opengl render failed unable to open the game check the log files"
something similar to that

case II:
when I use d3d9 it shows "Fb Manager::Create Fail:color texture depth"

when I click ok it opens the game but each animation character or background will be teared apart and fps is like 5 to 45

My sys Config:
intel gcmx-x2 945 dual core 3.0 ghz
2 gb ram
directx version:11
operating system: windows 7 N professional

my opengl version(when checked with a software) is 1.4
my directx is updated to feb 2010


I did everything told to me to do in various solutions of the forums

Some one kindly help me. provide me with a way to use opengl properly atleast or d3d9 directx Sad

Ps:I wouldnt have made this thread if I had found an answer that helped.


RE: Pokemon Battle colleseum - cbs165 - 05-13-2010

(05-12-2010, 11:20 PM)ramdasika Wrote: I dont know if someone already made a thread regarding this but

When I try to use the above game(Pokemon Battle Colleseum) in Dolphin

case I:
when I use Open Gl it shows me "opengl render failed unable to open the game check the log files"
something similar to that

case II:
when I use d3d9 it shows "Fb Manager::Create Fail:color texture depth"

when I click ok it opens the game but each animation character or background will be teared apart and fps is like 5 to 45

My sys Config:
intel gcmx-x2 945 dual core 3.0 ghz
2 gb ram
directx version:11
operating system: windows 7 N professional

my opengl version(when checked with a software) is 1.4
my directx is updated to feb 2010


I did everything told to me to do in various solutions of the forums

Some one kindly help me. provide me with a way to use opengl properly atleast or d3d9 directx Sad

Ps:I wouldnt have made this thread if I had found an answer that helped.

what version of dolphin you are using?

u try EFB copy to texture d ?(not to ram)for opengl and d3d9 also
safe text cache on(normal should be ok) to prevent text jumping


RE: Pokemon Battle colleseum - shawnanastasio - 05-13-2010

on the directx plugin untick CPU > EFB Access


RE: Pokemon Battle colleseum - ramdasika - 05-13-2010

Thanks guys u rock those two helped me a lot in a lot ways and I downloaded a svn merged revised version of 4146 only for d3d9 plugin

until now it wasnt showing any buildings in the games but after I did what u said I can see the buildings and also game is fast


thanks man thanks again u guys rockBig GrinBig GrinBig GrinBig GrinBig GrinBig GrinBig Grin