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Four Swords - Crash When Pressing Stop - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Support (https://forums.dolphin-emu.org/Forum-support) +--- Thread: Four Swords - Crash When Pressing Stop (/Thread-four-swords-crash-when-pressing-stop) |
Four Swords - Crash When Pressing Stop - Vorpal86 - 04-21-2009 Hello folks - New Dolphin emuee I can load and play Four Swords (only game I have tried actually) and there is no problems other than its a bit slow on some parts. But, when i press the stop button to stop emulating that game, dolphin crashes, and also when I try and close the game window it also does. My error codes in the log are below. "Unhandled Exception Code: 0xC0000005 Call stack info: 0x69288076 : ?" EDIT: I looked at the error report, seems my "atioglxx.dll" file may be a cause. Not sure if my card supports ogl 2.0 or 2.1 or.. My system is: Radeon 4550 512mb Xp Pro SP3 (32bit) Athlon x2 64 - 2.7ghz dual core (7750 with sse2) 2gb Memory. I've read a bit about this error code on the net and it seems to be related to VC++ and trying to access memory that it's not allowed too. I do have the VC++ 08 SP1 installed, and 9.4 ATI drivers. Seems to be more of a CPU issue. I also tried to set affinity to a single core but the game crashed on both dolphin.exe and dolphinIL.exe files. I've tried several things but can't figure it out. Thanks for any comments! RE: Four Swords - Crash When Pressing Stop - GoldPhoenix0 - 04-22-2009 I think its just the STOP button in dolphin! RE: Four Swords - Crash When Pressing Stop - LuisR14 - 04-23-2009 i think you have to enable Dual Core in dolphin's settings
RE: Four Swords - Crash When Pressing Stop - nosound97 - 04-23-2009 It's problem with stopping games in Dolphin while playing. Wait for update. RE: Four Swords - Crash When Pressing Stop - Vorpal86 - 04-24-2009 (04-23-2009, 01:59 PM)nosound97 Wrote: It's problem with stopping games in Dolphin while playing. Wait for update. Ahh ok. Guess I will then...? But thanks for the notes. Thought I was doing something wrong. Read next reply... To Luis: I have dual core set now.. I didn't see it in the options. It didn't crash and the game runs a bit faster now. - Cool! ![]() Guess it may not have been related the ati or could have been.. Who knows. I hate it when I can't figure what's going on. It's much easier to fix problems if you or someone knows what is causing the problem to begin with rather than just finding a fix for it. It's fix now - and that's all that counts. Well, really it isn't cause' you didn't understand why it was happening thus you didn't fix it, someone else did. heh ![]() (sorry for the long writing..) Now since I have enabled the dual core mode the emulator knows I have a dual core and the memory and/or cpu instructions are communicating properly? Maybe I am a bit too head strong here and just babbling eh? ![]() Thanks again yall! |