![]() |
|
Mapping the 360 stick to button presses? - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: General Discussion (https://forums.dolphin-emu.org/Forum-general-discussion) +--- Thread: Mapping the 360 stick to button presses? (/Thread-mapping-the-360-stick-to-button-presses) |
Mapping the 360 stick to button presses? - belomeclone - 03-12-2010 Here is my example - for starters, I do have a Logitech Cordless 2 Wireless Rumblepad thing. You can press a button and switch between the D-Pad and the Analog being the one in charge of the movement. So, I assume using the stick with d-pad movements is POSSIBLE. Now, my question is - so I was wondering if we could make it so (in this case, the 360 controller) the left analog stick could be mapped to the Wiimote's D-Pad. So, for games that used the D-Pad for movement could work with the Analog Stick. It may not be possible, it may ALREADY be possible. So... is it? RE: Mapping the 360 stick to button presses? - KHRZ - 03-13-2010 You can use Xpadder for it RE: Mapping the 360 stick to button presses? - belomeclone - 03-14-2010 (03-13-2010, 10:07 PM)KHRZ Wrote: You can use Xpadder for it Many other emulators can map the axises to d-pads. Everyone I can think of aside from Dolphin. I'll look at Xpadder though. RE: Mapping the 360 stick to button presses? - Billiard26 - 03-14-2010 (03-14-2010, 02:19 PM)belomeclone Wrote: Many other emulators can map the axises to d-pads. Everyone I can think of aside from Dolphin. I'll look at Xpadder though. You could give my plugin a try. It can map axis to buttons or the d-pad. link to thread |