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Dolphin + Wii console homebrews = Failure? - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: General Discussion (https://forums.dolphin-emu.org/Forum-general-discussion) +--- Thread: Dolphin + Wii console homebrews = Failure? (/Thread-dolphin-wii-console-homebrews-failure) |
Dolphin + Wii console homebrews = Failure? - Luigi__ - 04-19-2009 When I try to run a Wii console homebrew (for example the template app provided with devkitpro), it just takes forever to load. If I call any GX_XXXXXXXX function inside the program loop, it loads, but I still see no text on the screen. Is it just me or Dolphin doesn't like these console homebrews? RE: Dolphin + Wii console homebrews = Failure? - shuffle2 - 04-19-2009 dolphin intercepts some functions and redirects them to the logger. try enabling the OSReport log. RE: Dolphin + Wii console homebrews = Failure? - Luigi__ - 04-19-2009 Code: 56:14:828 E: WII_IPC_ES IOCTL_ES_GETTITLECNT: Number of Titles 1That's all I get from the logger (verbosity set to 3). The console keeps saying "[WARNING] Packet ignored. This may indicate a problem (timeout is 10 ms)." and nothing else. RE: Dolphin + Wii console homebrews = Failure? - nosound97 - 04-19-2009 It requires you to boot NAND from your Wii (relying on log). See sticky above for info
RE: Dolphin + Wii console homebrews = Failure? - omegadox - 04-19-2009 Make sure Dual Core and XFB options are enabled, else HB will not show in Dolphin. Sadly, only XFB on Wii works in DC mode. RE: Dolphin + Wii console homebrews = Failure? - nosound97 - 04-19-2009 How about NAND? And yay, hello Omega
RE: Dolphin + Wii console homebrews = Failure? - Luigi__ - 04-19-2009 (04-19-2009, 06:44 PM)omegadox Wrote: Make sure Dual Core and XFB options are enabled, else HB will not show in Dolphin. Thank you! Now console apps don't take forever to load. But still no text ![]() I'll see how to dump that NAND. RE: Dolphin + Wii console homebrews = Failure? - Luigi__ - 04-20-2009 EDIT: I don't think the problem is due to the lack of NAND. The graphic demos provided with devKitPro work fine, even if the console throws the same messages about NAND. RE: Dolphin + Wii console homebrews = Failure? - omegadox - 04-20-2009 it seems wiimote doesn't work in any of the HB games, or maybe some. For me, I could not get the wiimote to work in them. RE: Dolphin + Wii console homebrews = Failure? - cmccmc - 04-20-2009 some work just not many. Also Omega Hurry Up and check your email plz |