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Checksum Algorithm - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Development Discussion (https://forums.dolphin-emu.org/Forum-development-discussion) +--- Thread: Checksum Algorithm (/Thread-checksum-algorithm) |
Checksum Algorithm - Gryphon93 - 03-05-2010 I wonder what checksum algorithm Dolphin uses for Safe Texture Caching. Is it CRC32 as I read somewhere or is it another one? I'm aslo wondering how much data that's used for calculating the checksum, because I'm interested in finding a faster algorithm if it's possible. I someone know this, I would be glad if you posted an answer! My suggestion (if the algorithm is CRC32) is to use Adler-32, if it's sufficiently reliable. RE: Checksum Algorithm - spellforce - 03-05-2010 I think it's MurmurHash 2.0. RE: Checksum Algorithm - James333 - 03-05-2010 Check rodolfoosvaldobogado lastest commits http://code.google.com/u/rodolfoosvaldobogado/updates RE: Checksum Algorithm - Gryphon93 - 03-05-2010 Hm... It look like MurmurHash 2.0 is quite good. I don't know how it compare to any other hash-functions other than those listed on [url=http://sites.google.com/site/murmurhash/][/url] website. Does anyone know how MurmurHash 2.0 compares to CRC32 and Adler-32? (I'm quite sure it's better, but it's always good to see how they compare) |