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[Wii] The Bigs 2 - NTSC - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Site (https://forums.dolphin-emu.org/Forum-dolphin-site) +--- Forum: Old Game Discussion (Archive) (https://forums.dolphin-emu.org/Forum-old-game-discussion-archive) +--- Thread: [Wii] The Bigs 2 - NTSC (/Thread-wii-the-bigs-2-ntsc) |
[Wii] The Bigs 2 - NTSC - Starscream - 03-04-2010 ![]() This game seems to work fine up until you get in-game and the screen flashes to the Bigs 2 logo, then the error message appears in the last screen shot. PC Specs: OS: Windows 7 Home Edition - 64-bit CPU: AMD Athlon II Dual-Core M300, 2.0 GHz GPU: ATI Radeon Mobility HD 4200 256MB Memory: 4GB DDR2 Dolphin Version: Dolphin SVN R4869 - 64-Bit Emulator settings: (Core Settings) Enable Dual Core Enable Idle Skipping HLE the IPL Jit Recompiler DSP on Thread (Video Settings) DX9 Safe Texture Cache Enable EFB Copy to Texture ![]() ![]() ![]() ![]() ![]()
RE: [Wii] The Bigs 2 - NTSC - James333 - 03-04-2010 what a useful error xD , now looking at the source code /trunk/Source/Core/Core/Src/PowerPC/Interpreter/Interpreter_FloatingPoint.cpp line 48 Code: // Extremely rare - actually, never seen.
RE: [Wii] The Bigs 2 - NTSC - Starscream - 03-04-2010 I've probably tested over 50 games and have never seen that error before. RE: [Wii] The Bigs 2 - NTSC - skid - 03-04-2010 It's a bit of functionality that has not been implemented in Dolphin yet. The CR1 flag is part of the FPSCR flags. Some Paired Single instructions use it. |