Dolphin, the GameCube and Wii emulator - Forums
[Wii] The Bigs 2 - NTSC - Printable Version

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+--- Thread: [Wii] The Bigs 2 - NTSC (/Thread-wii-the-bigs-2-ntsc)



[Wii] The Bigs 2 - NTSC - Starscream - 03-04-2010

[Image: 1605pt51df076.jpg]


This game seems to work fine up until you get in-game and the screen flashes to the Bigs 2 logo, then the error message appears in the last screen shot.


PC Specs:

OS: Windows 7 Home Edition - 64-bit
CPU: AMD Athlon II Dual-Core M300, 2.0 GHz
GPU: ATI Radeon Mobility HD 4200 256MB
Memory: 4GB DDR2

Dolphin Version:

Dolphin SVN R4869 - 64-Bit

Emulator settings:

(Core Settings)
Enable Dual Core
Enable Idle Skipping
HLE the IPL
Jit Recompiler
DSP on Thread

(Video Settings)
DX9
Safe Texture Cache
Enable EFB Copy to Texture

[Image: 97201431.th.png][Image: 79500076.th.png][Image: 27790012.th.png]
[Image: 89054001.th.png][Image: 77320953.th.png][Image: 29131295.th.png]


RE: [Wii] The Bigs 2 - NTSC - James333 - 03-04-2010

what a useful error xD , now looking at the source code

/trunk/Source/Core/Core/Src/PowerPC/Interpreter/Interpreter_FloatingPoint.cpp line 48
Code:
// Extremely rare - actually, never seen.
// Star Wars : Rogue Leader spams that at some point :|
void Helper_UpdateCR1(double _fValue)
{
        // Should just update exception flags, not do any compares.
        PanicAlert("CR1");
}
and I have no idea what it means Tongue


RE: [Wii] The Bigs 2 - NTSC - Starscream - 03-04-2010

I've probably tested over 50 games and have never seen that error before.


RE: [Wii] The Bigs 2 - NTSC - skid - 03-04-2010

It's a bit of functionality that has not been implemented in Dolphin yet. The CR1 flag is part of the FPSCR flags. Some Paired Single instructions use it.