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Bomberman Generation - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Site (https://forums.dolphin-emu.org/Forum-dolphin-site) +--- Forum: Old Game Discussion (Archive) (https://forums.dolphin-emu.org/Forum-old-game-discussion-archive) +--- Thread: Bomberman Generation (/Thread-bomberman-generation) |
Bomberman Generation - Johnblunt - 02-21-2010 Ok here is a question for the dolphin gurus. I have an old revision 3914 and I am able to play Bomberman Generation on it, its quite buggy and the emulator shuts down quite frequently during battle mode. Now I use Mamario 5079 witch is a GOOD rev in my opinion the only problem is that i am not able to run Bomberman Generation and Alien Hominid? Anyone know about these issues and if there is a fix for it? RE: Bomberman Generation - Ocean - 02-21-2010 Some games just don't work with newer revisions, like Bomberman or Mario Strikers Charged (boot and plays on 4700+ fine, on 5000+ will not even start) RE: Bomberman Generation - Knuckles500 - 06-21-2010 Sorry for the bump. But I noticed that even with all these FIFO changes, etc (which was just enough to get StarFox Adventures working) that this game is still not working. I do remember playing my debug version of the game properly a few 1000 revisions a go, so it did work in the past. It's always hanged right after a few logos. I do remember a while a go that I did mess around with a few settings, which produced the same results. Not sure if anything would change anything right now if I did that... RE: Bomberman Generation - admin89 - 06-21-2010 The FiFO doesn't affect on this game and many other.One Piece UC 1&2 for example,it only run on r33xx I will eat my words ,this game didn't work on r4771 unless you disable dualcore,only run below r46xx RE: Bomberman Generation - nash679 - 06-21-2010 Bomberman Generation (GC) (broken since r4728) RE: Bomberman Generation - Knuckles500 - 07-05-2010 (06-21-2010, 09:48 PM)nash679 Wrote: Bomberman Generation (GC) You're right, 4727 was the last revision to have the game working. The audio changes in 4728 (http://code.google.com/p/dolphin-emu/source/detail?r=4728) cause the game to hang as soon as the opening plays. With the LLE plugin, you can hear some of the audio shortly before it hangs. This is the reason why the game still crashes even in interpreter mode. This might be affecting other games in a similar matter as well, and it should be looked at. |