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Ubershaders apparently not working with AMD Ryzen 5500U - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Support (https://forums.dolphin-emu.org/Forum-support) +--- Thread: Ubershaders apparently not working with AMD Ryzen 5500U (/Thread-ubershaders-apparently-not-working-with-amd-ryzen-5500u) |
Ubershaders apparently not working with AMD Ryzen 5500U - mattkimura - 04-24-2022 I recently learned about ubershaders and how it came to be. So I tried it out today and hoped to alleviate the stuttering happening in Metroid Prime 2 which is infamous for its shader compilation problems. But the game still stutters for everything that occurs in-game, but otherwise the game runs just fine. I tried the hybrid ubershaders and I enabled "compile before game start". The game compiles the shaders for 2-3 minutes then the game starts. But unfortunately this changes absolutely nothing. So I tried the same setup but with the Direct3D 11 renderer and it's pretty much the same. Vulkan seemed to have been the worst one with hybrid ubershaders. I tried deleting the shaders in cache/shaders before each attempt. I was under the impression that ubershaders prevents stuttering completely, but that doesn't seem to be the case at all on my hardware. So I also tried the gamecube version of Metroid Prime 2 and it's pretty much the same results. So I came to the conclusion that my igpu doesn't support ubershaders at all. I wanted to confirm that with you guys in case there are any solutions. Other info: Dolphin build: dev 5.0-16292 OS: Windows 11 CPU: AMD Ryzen 5500U GPU: AMD Vega 7 RAM: 16 GB DDR4 Storage type: SSD Video renderer: Direct3D 12 internal resolution: 3x 1080p Ubershaders: Hybrid + compile before game start RE: Ubershaders apparently not working with AMD Ryzen 5500U - KHg8m3r - 04-24-2022 Do the stutters happen at Native Resolution? |