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Ishiiruka builds detecting GC Adapter fine, normal Dolphin builds cannot detect it. - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Controllers (https://forums.dolphin-emu.org/Forum-controllers) +--- Thread: Ishiiruka builds detecting GC Adapter fine, normal Dolphin builds cannot detect it. (/Thread-ishiiruka-builds-detecting-gc-adapter-fine-normal-dolphin-builds-cannot-detect-it) |
Ishiiruka builds detecting GC Adapter fine, normal Dolphin builds cannot detect it. - Tristans_Rule - 04-20-2022 Hello! I play on Slippi (for Super Smash Bros. Melee) and P+ (mod of Brawl) which both utilize Ishiiruka, an optimized/modded build of Dolphin. Both of these builds detect my Official WiiU Adapter without issue, completely without fault. However, when I run regular Dolphin builds 5.0-13603 (for Soul Calibur 2)/5.0-16101 (latest), neither build has been able to detect my Official WiiU Adapter at all, despite many attempted fixes. My adapter used to get detected by both Ishiiruka and Stable/Beta Dolphin builds with no issue before I Re-installed my Windows 10. -I have tried to un-install Zadig (2.7) drivers, reinstall them, and tried both WinUSB (v6.1.7600.16385) and libusbK (v3.1.0.0), all to no avail. -I have ensured there is not more than one instance of Dolphin open at a time. -I have ensured that vJoy is not installed. -I know my adapter and USB socket both operate completely fine because I can play on Ishiiruka builds perfectly using the exact same setup. here's a Controller Interface Log and I can provide screenshots/answers to any questions. "06:58:527 InputCommon\ControllerInterface\Win32\Win32.cpp:170 N[CI]: win32 DeInit 06:58:745 InputCommon\GCAdapter.cpp:199 N[CI]: GC Adapter scanning thread stopped 06:59:319 InputCommon\GCAdapter.cpp:166 N[CI]: GC Adapter scanning thread started 06:59:410 InputCommon\ControllerInterface\ControllerInterface.cpp:326 N[CI]: Added device: DInput/0/Keyboard Mouse 06:59:451 InputCommon\ControllerInterface\DualShockUDPClient\DualShockUDPClient.cpp:468 I[CI]: DualShockUDPClient PopulateDevices" Any help is greatly appreciated, thank you very much C: |