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Odd question about Adreno Drivers on Dolphin - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Support (https://forums.dolphin-emu.org/Forum-support) +--- Thread: Odd question about Adreno Drivers on Dolphin (/Thread-odd-question-about-adreno-drivers-on-dolphin) |
Odd question about Adreno Drivers on Dolphin - holaimscott - 04-07-2022 Hi, I had a question about one of the biggest implementations on Dolphin a while back... This change was implemented not so long ago, which helped improve performance on Android devices 5.0-15952 - Disable Primitive Restart on Adreno I guess my question would be, would this change also help Adreno GPUs on non-android devices (i,e. Windows ARM devices)? Or is this only helping Android builds? Sorry if my question might b easy but I am not as tech savvy to understand some stuff, thank you! RE: Odd question about Adreno Drivers on Dolphin - JosJuice - 04-07-2022 The change as it was implemented only affects the OpenGL and Vulkan backends. Since Windows on ARM doesn't support either of those APIs, you're not going to notice any effect. Nobody has tested what would happen if we were to apply the same change to the Direct3D backends. RE: Odd question about Adreno Drivers on Dolphin - holaimscott - 04-07-2022 (04-07-2022, 07:34 AM)JosJuice Wrote: The change as it was implemented only affects the OpenGL and Vulkan backends. Since Windows on ARM doesn't support either of those APIs, you're not going to notice any effect. Ahhh I see, that makes sense... If anyone in the Dolphin Team was to enable that feature for testing purposes, I would be open to test it out along with other testers. We have Windows ARM devices we could put to the test.
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