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Crashes on 5.0-15993 - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Android (https://forums.dolphin-emu.org/Forum-android) +--- Thread: Crashes on 5.0-15993 (/Thread-crashes-on-5-0-15993) Pages:
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RE: Crashes on 5.0-15993 - LeviathaninWaves - 02-14-2022 I put in a few hours of play time on the debug build and got zero crashes. I'll continue testing to be sure but it looks promising. RE: Crashes on 5.0-15993 - Lucbl1 - 02-16-2022 I've tested the debug build. It crashes (Specialized/Dual Core), and it gives the following message: Warning GFX FIFO: Unknown Opcode (Oxc3 @ Ox6e09e21fd3, preprocess=false). This means one of the following: The emulated GPU got desynced, disabling dual core can help Command stream corrupted by some spurious memory bug *This really is an unknown opcode (unlikely) *Some other sort of bug Further errors will be sent to the Video Backend log and Dolphin will now likely crash or hang. Enjoy. ___________ illegal command c3 CPBase: 0x0054d920 CPEnd: Ox005ad900 CPHiWatermark: Ox0005c000 CPLoWatermark: 0x00050000 CPReadWriteDistance: 0x00000060 CPWritePointer: 0x0054d980 CPReadPointer: 0x0054d920 CPBreakpoint: 0x005705a0 bFF- GPReadEnable: false bFF. BPEnable: true bFF_I BPInt: true bFF- Breakpoint: false bFF GPLinkEnable: false bFF- HiWatermarklnt: false bFF_LoWatermarkInt: false I'll keep using 5.0-15445. It sometimes slows down on Metroid Prime 2 but it never crashed. RE: Crashes on 5.0-15993 - JosJuice - 02-16-2022 Yes, the debug build I posted does nothing about crashes that only happen when using dual core. The only reliable way to avoid those is to turn off dual core. RE: Crashes on 5.0-15993 - JMC47 - 02-16-2022 That dualcore issue will happen in the old build too, it's just random. |