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Crashes on 5.0-15993 - Printable Version

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+--- Thread: Crashes on 5.0-15993 (/Thread-crashes-on-5-0-15993)

Pages: 1 2


RE: Crashes on 5.0-15993 - LeviathaninWaves - 02-14-2022

I put in a few hours of play time on the debug build and got zero crashes. I'll continue testing to be sure but it looks promising.


RE: Crashes on 5.0-15993 - Lucbl1 - 02-16-2022

I've tested the debug build. It crashes (Specialized/Dual Core), and it gives the following message:

Warning
GFX FIFO: Unknown Opcode (Oxc3 @ Ox6e09e21fd3,
preprocess=false).
This means one of the following:
The emulated GPU got desynced, disabling dual core can
help
Command stream corrupted by some spurious memory
bug
*This really is an unknown opcode (unlikely)
*Some other sort of bug
Further errors will be sent to the Video Backend log and
Dolphin will now likely crash or hang. Enjoy.

___________

illegal command c3
CPBase: 0x0054d920
CPEnd: Ox005ad900
CPHiWatermark: Ox0005c000
CPLoWatermark: 0x00050000
CPReadWriteDistance: 0x00000060
CPWritePointer: 0x0054d980
CPReadPointer: 0x0054d920
CPBreakpoint: 0x005705a0
bFF- GPReadEnable: false
bFF. BPEnable: true
bFF_I BPInt: true
bFF- Breakpoint: false
bFF GPLinkEnable: false
bFF- HiWatermarklnt: false
bFF_LoWatermarkInt: false

I'll keep using 5.0-15445. It sometimes slows down on Metroid Prime 2 but it never crashed.


RE: Crashes on 5.0-15993 - JosJuice - 02-16-2022

Yes, the debug build I posted does nothing about crashes that only happen when using dual core. The only reliable way to avoid those is to turn off dual core.


RE: Crashes on 5.0-15993 - JMC47 - 02-16-2022

That dualcore issue will happen in the old build too, it's just random.