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Timesplitters Future Perfect Textures can they be dumped at all? - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: General Discussion (https://forums.dolphin-emu.org/Forum-general-discussion) +--- Thread: Timesplitters Future Perfect Textures can they be dumped at all? (/Thread-timesplitters-future-perfect-textures-can-they-be-dumped-at-all) Pages:
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RE: Timesplitters Future Perfect Textures can they be dumped at all? - iwubcode - 02-11-2022 Quote:oh man! does this mean its not possible to upscale the textures for this game? if the game interprets texture dumps this way? I was going off of the textures Venomalia posted. Those are not scrambled and are likely just arb textures which work fine with upscaling. I just looked and found there is already an issue for this problem. Sorry, I thought I looked for similar issues before but guess I didn't. If someone can post a 3 frame fifolog of a scene with some problematic textures to that issue, that would be helpful to diagnose the problem. RE: Timesplitters Future Perfect Textures can they be dumped at all? - Venomalia - 02-11-2022 it does not seem to be arbitrary mipmaps, this would not make much sense. it looks more like the memory address is filled with completely different textures. i could imagine that the textures are only half the size so that the first mip is the original. So that the base texture is not used directly, however, i don't know how exactly dolphin creates the textures. interesting would be what happens if you pack the dumps into the load folder. are the textures displayed correctly? RE: Timesplitters Future Perfect Textures can they be dumped at all? - iwubcode - 02-11-2022 (02-11-2022, 10:22 AM)Venomalia Wrote: it does not seem to be arbitrary mipmaps, this would not make much sense. Actually, that is exactly what was done in the issue I linked and no they are not displayed correctly :o RE: Timesplitters Future Perfect Textures can they be dumped at all? - Venomalia - 02-11-2022 tex1_256x256_m_e51555d2f535b254_14 ![]() I have changed the line break of the lower part of the texture, so I get a texture like this. Fix tex1_256x256_m_e51555d2f535b254_14 ![]() under the dumps there is a similar texture! tex1_256x256_m_ddab749abfb9bd26_14_arb_mip1 ![]() of which the base texture has errors again tex1_256x256_m_ddab749abfb9bd26_14_arb ![]() this indicates that the texture is in reality only 128x128. i have attached all associated textures as a zip. RE: Timesplitters Future Perfect Textures can they be dumped at all? - stan21 - 02-11-2022 (02-11-2022, 09:41 AM)iwubcode Wrote: I was going off of the textures Venomalia posted. Those are not scrambled and are likely just arb textures which work fine with upscaling. thats ok really the fault lays with me. i started this thread, so technically that's what i should have done first. looked this information up, i just rushed into it didn't realize that not all textures for all dolphin games can be dumped. this is unfortunate news. so hopefully im allot wiser with my choice the next time i pick a game to dump textures from to upscale.
RE: Timesplitters Future Perfect Textures can they be dumped at all? - stan21 - 02-11-2022 (02-11-2022, 11:18 AM)Venomalia Wrote: tex1_256x256_m_e51555d2f535b254_14 interesting thankyou for providing this, i think you both have some ideas as to whats happening and seem to be figuring this out. ill just be patient and see how things turn out maybe a solution will be discovered. hopefully i can attempt this texture dumping at a later stage but for now ill just focus on other projects. thankyou so much for your efforts guys!
RE: Timesplitters Future Perfect Textures can they be dumped at all? - Venomalia - 02-11-2022 I guess they could be used by renaming them, ![]() however, the texture pack would then no longer work when this bug is fixed.
RE: Timesplitters Future Perfect Textures can they be dumped at all? - stan21 - 02-11-2022 (02-11-2022, 11:40 AM)Venomalia Wrote: I guess they could be used by renaming them, if the bug is fixed then i redump the textures, keep the old dump from before the bug fix. then rename all the dumped bugfix textures individually, make sure all filenames and hash codes have exactly the same as the original dolphin non bugfix dumps version. could that technically work? would Dolphin reload the bugfixed textures with the original non bugfix filenames and hashcodes back into the game? could this fix the issue?
RE: Timesplitters Future Perfect Textures can they be dumped at all? - stan21 - 02-22-2022 (02-11-2022, 11:40 AM)Venomalia Wrote: I guess they could be used by renaming them, if someone fix's the bug maybe makes it into a patch for the game or something people can download then just apply a bugfix patch or whatever to the game. I'll replay through the whole game again and redump all the textures all over again, then upscale those textures into a HD Pack. ill understand if no one can do this, but if anyone thinks they can do it. please do and then ill do whatever is necessary to make the best HD texture pack for this game.
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