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Timesplitters Future Perfect Textures can they be dumped at all? - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: General Discussion (https://forums.dolphin-emu.org/Forum-general-discussion) +--- Thread: Timesplitters Future Perfect Textures can they be dumped at all? (/Thread-timesplitters-future-perfect-textures-can-they-be-dumped-at-all) Pages:
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Timesplitters Future Perfect Textures can they be dumped at all? - stan21 - 02-09-2022 hey guys i've been dumping textures for Time splitters Future Perfect i wish to upscale it into a HD pack for everyone, but all the textures are really weird?? has anyone encountered this sort of thing before? i wasn't expecting them to look like this. erm i don't think i can upscale these, not until i can fix these textures.. O_O https://drive.google.com/drive/folders/1a0yHB4Z5776zIV5He5LVG4-g4kUsiSf2?usp=sharing RE: Timesplitters Future Perfect Textures can they be dumped at all? - stan21 - 02-09-2022 what about using ninja ripper or something like that instead? what im asking is have their been any alternatives to dumping textures directly from dolphin? another way i could potentially get the textures? i mean i have the filenames and hash codes from the dolphin dumps at least. so maybe i just rip them again with a different program, instead of dolphin and then rename each texture that is usable? like rename them like the dolphin dumps filenames? and load them back if anyone has suggestions idea's how i could still get the textures, circumvent the issue and then upscale them please let me know.
RE: Timesplitters Future Perfect Textures can they be dumped at all? - iwubcode - 02-10-2022 Can you show a screenshot of what they look like? Or provide some of the filenames? if they are palette textures that would be why the upscaler has issues. I have plans to rectify that but too much on my plate at the moment. RE: Timesplitters Future Perfect Textures can they be dumped at all? - stan21 - 02-10-2022 (02-10-2022, 02:08 AM)iwubcode Wrote: Can you show a screenshot of what they look like? Or provide some of the filenames? if they are palette textures that would be why the upscaler has issues. I have plans to rectify that but too much on my plate at the moment. this download has all the textures, please feel free to browse through them. [color=#008fff]https://drive.google.com/drive/folders/1a0yHB4Z5776zIV5He5LVG4-g4kUsiSf2?usp=sharing[/color]here's a filename. tex1_256x256_m_3ba305a7cb58fca8_14_arb.png i haven't upscaled any of the textures yet, so cant take any in game screenshots. i understand priorities take place, thankyou for your reply and your efforts iwubcode. RE: Timesplitters Future Perfect Textures can they be dumped at all? - Venomalia - 02-10-2022 I looked at this, the mipmaps seem to be correct but most of the base textures seem to be incorrect. tex1_256x256_m_e51555d2f535b254_14 ![]() tex1_256x256_m_e51555d2f535b254_14_mip1 ![]() another example ![]() tex1_256x256_m_f5e54eaf4aeba53a_14 ![]() tex1_256x256_m_f5e54eaf4aeba53a_14_mip1 all other levels of the mipmaps are correct therefore I have not attached them. RE: Timesplitters Future Perfect Textures can they be dumped at all? - iwubcode - 02-11-2022 Venomalia's images look reasonable (at least they look like textures). Is the game possibly using arbitrary mipmaps? If so, make sure when you are dumping that "GPU Decoding" is turned off. If it is on, you won't see the '_arb' part in the filename which means Dolphin won't treat it that way when loading via a texture pack. If they are arb textures then I'm not sure what is wrong with them? RE: Timesplitters Future Perfect Textures can they be dumped at all? - stan21 - 02-11-2022 (02-11-2022, 04:28 AM)iwubcode Wrote: Venomalia's images look reasonable (at least they look like textures). Is the game possibly using arbitrary mipmaps? i wish i knew how to insure all textures dump correctly, like you've just proven some aren't dumping correctly. ive made sure to have 'GPU decode' switched off when dumping textures, im still learning and unsure if im doing this correctly. yes i wish to avoid textures like this one you explained. [color=#000000]the mipmaps seem to be correct but most of the base textures seem to be incorrect. [/color] [color=#000000]tex1_256x256_m_e51555d2f535b254_14[/color] RE: Timesplitters Future Perfect Textures can they be dumped at all? - iwubcode - 02-11-2022 If there are 'arb' textures, there's nothing to avoid, that is what the game is doing. If you really wanted to use the same upscaled/reworked texture for the main texture and the mips, you could...but you'll likely end up breaking things visually (if those images Venomalia provided are any indication). RE: Timesplitters Future Perfect Textures can they be dumped at all? - stan21 - 02-11-2022 (02-11-2022, 08:04 AM)iwubcode Wrote: If there are 'arb' textures, there's nothing to avoid, that is what the game is doing. oh man! does this mean its not possible to upscale the textures for this game? if the game interprets texture dumps this way? or is their something I'm misunderstanding here? the textures some really do look weird, become scrambled etc does the game understand them enough, that it really doesn't matter what they look like though? will they work anyways? so i should be able to just upscale them with REAL_ESRGAN as they are? or would the outcome be scrambled squiggles and multi colored confetti walls, and characters faces with a thousand eyes? in otherwords would this whole project turn out like a B grade horror movie whos budget ran out halfway through production??
RE: Timesplitters Future Perfect Textures can they be dumped at all? - stan21 - 02-11-2022 (02-10-2022, 08:28 PM)Venomalia Wrote: I looked at this, the mipmaps seem to be correct but most of the base textures seem to be incorrect. thankyou for checking these Venomalia.
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