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Dragon Ball Z - Budokai Tenkaichi 2 Wii (USA) HD - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Game Modifications (https://forums.dolphin-emu.org/Forum-game-modifications) +--- Forum: Custom Texture Projects (https://forums.dolphin-emu.org/Forum-custom-texture-projects) +--- Thread: Dragon Ball Z - Budokai Tenkaichi 2 Wii (USA) HD (/Thread-dragon-ball-z-budokai-tenkaichi-2-wii-usa-hd) |
Dragon Ball Z - Budokai Tenkaichi 2 Wii (USA) HD - stan21 - 01-24-2022 ![]() Modified Matteoki DBZ BT3 logo 'i take no credit for his work." i suck at photoshop. ![]() (Dragonball Z Budokai Tenkaichi 2 Discord Group, Special thanks for Taking the Initiative, Darkcranio) ![]() this texture pack will be updated and refined overtime. Thankyou to the following Bro’s, Bronette's if not for your help none of this would have been possible. Big Grin Special thanks to Rydon , CoolHardy100 , Naxshe22 , {T-T} aka Ascomods (DC) , Matteoki , Vive the Modder , 316austin316 , and the following Discords. Game Upscale, Game Restorers and Tenkaichi Modding Community. You All Rock! Dragon Ball Z Budokai Tenkaichi 2 Wii USA HD Gallery : https://ibb.co/album/0h5Pjd Link to Texture Pack: https://drive.google.com/drive/folders/1-aB5HogaDwCynSa8qDtvZym7pp20v0l6?usp=sharing RE: Dragon Ball Z - Budokai Tenkaichi 2 Wii USA HD Texture Pack - darkcranio - 01-26-2022 Nice but you can see it's A.I scale up. It has several scale up glitches all over the place, dirty texts, quarter of the energy bar is missing/black. The bigger problem it's still has performance issues its a 3,5GB pack and still eats up 8GB of my ram and after it just turns off. RE: Dragon Ball Z - Budokai Tenkaichi 2 Wii USA HD Texture Pack - stan21 - 01-26-2022 ill be learning how to make .DDS pack hopefully that fix 's your ram issue, i have no photoshop skills though and unless someone volunteers or someone who has art skills is hirable for a freelance commission, people that arent too busy. then i cant fix these issues for all three of my HD texture pack's and nothing will be done about these issues. also not like my life is relevant or anything to anyone else here, but ill tell you anyway recently i had to go to hospital since i have a back injury, i couldn't move, i rang ambulance and they gave me 'penthrox inhaler' and put me unto a stretcher and took me to emergency department. i spent the night their with a drip cannula in my arm couldn't sleep for 12 hours and arrived home recently for the next couple weeks im immobile. i have support workers helping daily "sigh" so this is as good as it gets, until people start helping me since im incapable of doing anything else. you can hate me if you like.. i dotn care anymore its just too hard. i just cant manage my problems in real-life and meet everyone else's expectations and standards on the internet! now even if i do manage to make a .dds pack for you all its obvious its pointless! because the problems that come with upscale ai they will all still remain anyway. and i dont know enough yet to fix all those issues. i tried my best but obviously my best isnt good enough!, well dont worry though since probably this is the last time i share my HD packs. i wont do this anymore until i have a team member helping me or i can negotiate with someone to assist me in exchange for payment. because this is just too hard atm. and i am sorry about this everyone!, its time for me to face reality im just not good enough. ![]() RE: Dragon Ball Z - Budokai Tenkaichi 2 Wii USA HD Texture Pack - Snowblind - 01-26-2022 Thanks for sharing your hard work with us, stan21. If you like your texture packs, this is more than enough! RE: Dragon Ball Z - Budokai Tenkaichi 2 Wii USA HD Texture Pack - darkcranio - 01-26-2022 (01-26-2022, 07:14 AM)stan21 Wrote: ill be learning how to make .DDS pack hopefully that fix 's your ram issue, i have no photoshop skills though and unless someone volunteers or someone who has art skills is hirable for a freelance commission, people that arent too busy. then i cant fix these issues for all three of my HD texture pack's and nothing will be done about these issues. Im no artist but I can fix some obvious issues like texts and fill up bars I'll look into it in the coming month. RE: Dragon Ball Z - Budokai Tenkaichi 2 Wii USA HD Texture Pack - stan21 - 01-26-2022 (01-26-2022, 09:46 AM)darkcranio Wrote: Im no artist but I can fix some obvious issues like texts and fill up bars I'll look into it in the coming month. if you can do that then your amazing! and im sorry if i came across Negative, im just really sad atm. recent things that are happening in my life really suck, i cant do much now physically and i had hoped to work in a team eventually and prove myself, its what i really wanted! a team with each member whom has their own strength and weakness's. and also a good leader to lead our HD projects. someone stoic y'know? someone like that, brings out the best in people! i reckon. i cant do these other projects until i find that team of people, im a hard worker and not lazy! and proven my worth i think? ... anyways here's my personnel list of HD Texture Packs i want to Upscale this year for everyone to use. GC: 12 *Viewtiful Joe 2 (USA) = 13½ Hours # *Aggressive Inline = 30 Hours # *Time Splitters - Future Perfect (USA) = 32½ Hours # *Phantasy Star Online Episode I & II Plus = 85½ Hours # *Phantasy Star Online Episode III C.A.R.D. Revolution = 25½ Hours # *Wave Race: Blue Storm GameCube = 30 Hours # *1080: Avalanche GameCube = 9½ Hours # *James Bond 007: From Russia with Love = 8 Hours # *James Bond 007: Everything or Nothing = 20 Hours # *Geist = 21 Hours *The Lord of the Rings: The Two Towers (video game) = 14 Hours *The Lord of the Rings: The Return of the King = 20 Hours Wii: 14 *Ikenie no Yoru = 7 Hours # {Current Project im working on} have Brand Newman's permission. *Metroid: Other M = 13 Hours {Current Project im working on} have JKMaxx permission." *Project Zero 2: Wii Edition = 13½ Hours # {Current Project im working on} have swosho's permission. *Fatal Frame IV: Mask of the Lunar Eclipse = 15½ Hours # {Current Project im working on} have Daedalus permission." *Wario Land: Shake It! = 22 Hours # *Dragon Ball Z - Budokai Tenkaichi 2 (USA) = 28 Hours # {DONE} *Dragon Ball Z - Budokai Tenkaichi 3 (USA) = 34½ Hours {DONE} *Dragon Ball - Revenge of King Piccolo = 14½ Hours {DONE} *Sonic and the Secret Rings Wii = 18½ Hours # *Kirby's Epic Yarn = 18 Hours # MasterKillua that made Paper Mario HD would be good at this, maybe i could negotiate something? *The House of the Dead 2 & 3 Return = 15½ Hours *The House of the Dead: Overkill = 8½ Hours *Sin & Punishment: Star Successor = 17½ Hours Wii Ware: 2 Excitebike: World Rally = 3 Hours Muscle March = 1 Hour "it has to happen!" XD N64: 3 *Goemon Mystical Ninja (N64) = 9½ Hours *Space Station Silicon Valley (N64) = 33 Hours *Donkey Kong 64 (N64) = 31 Hours These ones aren't relevant to Dolphin forums but here they are anyways. PSP: 9 *Mega Man Maverick Hunter X (ULUS10068) = 8 Hours *Castlevania The Dracula X Chronicles (ULKS46155) = 13 Hours *Initial D STREET STAGE (ULJM05093) = 22 Hours *Metal Gear Solid Portable Ops = 23 Hours *Metal Gear Solid Portable Ops + (ULES01003) = 23 Hours *Tales of Phantasia - Narikiri Dungeon X (English Patched) = 39 Hours "i want to upscale the team working on this project, because theyre awesome!" *Star Ocean - Second Evolution = 54 Hours *Breath of Fire III = 103 Hours *Dissidia Duodecim 12 FINAL FANTASY (ULUS10566) = 141 Hours PS2: 9 *Castlevania - Lament of Innocence = 14 Hours *Castlevania - Curse of Darkness (USA) = 27 Hours *Burnout 3: Takedown = 36 hours *Suikoden IV 45 Hours *Suikoden III = 77 Hours *Suikoden V = 80 Hours *Mobile Suit Gundam: Gundam vs. Z Gundam Japanese + undub = 20 Hours *Berserk: Millennium Falcon Arc: Chapter of the Holy Demon War = 33 Hours *Star Ocean - Till the End of Time = 300 Hours Timeframes are based on average time to beat the game, whilst dumping textures. https://howlongtobeat.com/ RE: Dragon Ball Z - Budokai Tenkaichi 2 Wii USA HD Texture Pack - stan21 - 01-26-2022 (01-26-2022, 08:44 AM)Blindsnow Wrote: Thanks for sharing your hard work with us, stan21. If you like your texture packs, this is more than enough! thankyou for your kind words! i appreciate your encouragement! and your Batman and other HD projects are awesome by the way!
RE: Dragon Ball Z - Budokai Tenkaichi 2 Wii USA HD Texture Pack - MaxouBBX - 01-30-2022 Hey, Thank for your work on this pack it looks pretty clean. I am working on your pack and trying to organise your textures, I deleted a lot of glitched and unicolor textures (I notice Dolphin produce many glitched texture when I dump it, unicolor texture are technically same upscaled). I play on PAL version and try to adapt your pack. I will try on USA version too. What upscaler did you use for textures ? I tried waifu2x but I don't have textures as clean as you. I think I will post my edit when done, I'm just doing it for fun so I don't know if it will be long. I know I'm not that good in english so I'm sorry if you don't understand. Hope my work will be helpfull on this pack
RE: Dragon Ball Z - Budokai Tenkaichi 2 Wii USA HD Texture Pack - stan21 - 01-30-2022 (01-30-2022, 06:34 AM)MaxouBBX Wrote: Hey, RE: Dragon Ball Z - Budokai Tenkaichi 2 Wii USA HD Texture Pack - darkcranio - 01-30-2022 Can you upload original files(so I dont have to extract them) as a reference on the touch up? |