Dolphin, the GameCube and Wii emulator - Forums
Enable Manual Texture Sampling through GameINI - Printable Version

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+--- Thread: Enable Manual Texture Sampling through GameINI (/Thread-enable-manual-texture-sampling-through-gameini)



Enable Manual Texture Sampling through GameINI - Kupo - 01-15-2022

Hi,

I visited the GameINI page in the Dolphin Wiki https://wiki.dolphin-emu.org/index.php?title=GameINI

and there are a lot of settings listed that we can configure (which I appreciate a lot).

I couldn't find the setting about Manual Texture Sampling though. I would like to enable it exclusively for the Need for Speed games and otherwise keep it disabled.

I was wondering did you just forget to write it to the wiki or is not possible to configure it in the GameINI?


RE: Enable Manual Texture Sampling through GameINI - AdmiralCurtiss - 01-15-2022

It's FastTextureSampling = False under [Video_Hacks].


RE: Enable Manual Texture Sampling through GameINI - Kupo - 01-15-2022

It works, thanks a lot ^_^


RE: Enable Manual Texture Sampling through GameINI - MilesTailsFan2005 - 12-18-2022

If Anyone Need One For Need For Speed Carbon (Wii)

# RNSF69, RNSD69, RNSJ13, RNSE69, RNSP69, RNSX69 - Need for Speed: Carbon
[Core]
# Values set here will override the main Dolphin settings.

[OnLoad]
# Add memory patches to be loaded once on boot here.

[OnFrame]
# Add memory patches to be applied every frame here.

[ActionReplay]
# Add action replay cheats here.

[Video_Hacks]
# Add memory patches to be applied every frame here.

[Video_Stereoscopy]
# Add memory patches to be applied every frame here.

[Video_Settings]
# Add memory patches to be applied every frame here.

[Video_Hacks]
FastTextureSampling = True