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Game.ini option for Manual Texture Sampling? - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Support (https://forums.dolphin-emu.org/Forum-support) +--- Thread: Game.ini option for Manual Texture Sampling? (/Thread-game-ini-option-for-manual-texture-sampling) |
Game.ini option for Manual Texture Sampling? - ScryHobbit - 11-29-2021 What's the game.ini option to activate Manual Texture Sampling on a game-to-game basis? It doesn't say on the GameINI guide. https://wiki.dolphin-emu.org/index.php?title=GameINI#.5BVideo_Hacks.5D RE: Game.ini option for Manual Texture Sampling? - hansschmucker - 12-05-2021 Just had the same problem. The naming is a little unconventional in this case. For reference: You can find the right setting by simply looking through the source code: https://github.com/dolphin-emu/dolphin/search?q=%22Manual+Texture+Sampling%22 will give you this line: new GraphicsBool(tr("Manual Texture Sampling"), Config::GFX_HACK_FAST_TEXTURE_SAMPLING, true); and looking for GFX_HACK_FAST_TEXTURE_SAMPLING ( https://github.com/dolphin-emu/dolphin/search?q=GFX_HACK_FAST_TEXTURE_SAMPLING ) will in turn reveal const Info<bool> GFX_HACK_FAST_TEXTURE_SAMPLING{{System::GFX, "Hacks", "FastTextureSampling"}, which tells us that the setting is FastTextureSampling ![]() [Video_Hacks] FastTextureSampling = False is what you're looking for ^^ RE: Game.ini option for Manual Texture Sampling? - ScryHobbit - 12-06-2021 Your option works. ...With a caveat involving the game I activated it for, Medal of Honor Vanguard. Turning on Manual Texture Sampling creates blotches of artifacts of a different kind. [attachment=19911][attachment=19912] |