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Game.ini option for Manual Texture Sampling? - Printable Version

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+--- Thread: Game.ini option for Manual Texture Sampling? (/Thread-game-ini-option-for-manual-texture-sampling)



Game.ini option for Manual Texture Sampling? - ScryHobbit - 11-29-2021

What's the game.ini option to activate Manual Texture Sampling on a game-to-game basis?

It doesn't say on the GameINI guide. https://wiki.dolphin-emu.org/index.php?title=GameINI#.5BVideo_Hacks.5D


RE: Game.ini option for Manual Texture Sampling? - hansschmucker - 12-05-2021

Just had the same problem. The naming is a little unconventional in this case.

For reference: You can find the right setting by simply looking through the source code:

https://github.com/dolphin-emu/dolphin/search?q=%22Manual+Texture+Sampling%22
will give you this line:

new GraphicsBool(tr("Manual Texture Sampling"), Config::GFX_HACK_FAST_TEXTURE_SAMPLING, true);


and looking for GFX_HACK_FAST_TEXTURE_SAMPLING
( https://github.com/dolphin-emu/dolphin/search?q=GFX_HACK_FAST_TEXTURE_SAMPLING ) will in turn reveal

const Info<bool> GFX_HACK_FAST_TEXTURE_SAMPLING{{System::GFX, "Hacks", "FastTextureSampling"},

which tells us that the setting is FastTextureSampling Smile

[Video_Hacks]
FastTextureSampling = False

is what you're looking for ^^


RE: Game.ini option for Manual Texture Sampling? - ScryHobbit - 12-06-2021

Your option works.

...With a caveat involving the game I activated it for, Medal of Honor Vanguard.

Turning on Manual Texture Sampling creates blotches of artifacts of a different kind.


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