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Heavy stutters during Meta-Ridley fight in Metroid Prime 1 (Wii Trilogy) - Printable Version

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+--- Thread: Heavy stutters during Meta-Ridley fight in Metroid Prime 1 (Wii Trilogy) (/Thread-heavy-stutters-during-meta-ridley-fight-in-metroid-prime-1-wii-trilogy)



Heavy stutters during Meta-Ridley fight in Metroid Prime 1 (Wii Trilogy) - Komarzer - 09-27-2021

As the title says, I'm having heavy stutters and FPS drops during the Meta-Ridley fight, absolutely unplayable. It also happened during most of my gameplay when entering/getting out of water, but wasn't a big issue since it would last 1-2 seconds max.

I'm on Dolphin 5.0-14790, Apple Macbook M1, Vulkan, Dual core disabled since my game would crash everytime I use the morph ball, async, 3x resolution with 16x anisotropic. Tried lowering to 2x resolution, but same issue. Except for this, the play ran smoothly with 45-60 FPS depending on the areas.

Has anyone experienced that?


RE: Heavy stutters during Meta-Ridley fight in Metroid Prime 1 (Wii Trilogy) - ExtremeDude2 - 09-27-2021

Do you have Asynchronous Ubershaders enabled?


RE: Heavy stutters during Meta-Ridley fight in Metroid Prime 1 (Wii Trilogy) - Komarzer - 09-27-2021

(09-27-2021, 10:59 PM)ExtremeDude2 Wrote: Do you have Asynchronous Ubershaders enabled?

Yes.


RE: Heavy stutters during Meta-Ridley fight in Metroid Prime 1 (Wii Trilogy) - JosJuice - 09-27-2021

I don't know much about how this game performs on the Apple M1, but the Ridley battle is known to be significantly more demanding than most of the game.


RE: Heavy stutters during Meta-Ridley fight in Metroid Prime 1 (Wii Trilogy) - Komarzer - 09-28-2021

(09-27-2021, 11:03 PM)JosJuice Wrote: I don't know much about how this game performs on the Apple M1, but the Ridley battle is known to be significantly more demanding than most of the game.

Yeah I can see that. I could go with the FPS drops when entering water, but with Ridley, it's really unplayable.


RE: Heavy stutters during Meta-Ridley fight in Metroid Prime 1 (Wii Trilogy) - Komarzer - 09-30-2021

I tried decreasing the resolution down to native, anisotropic filtering to 1x, precompiling shaders, still stuttering. Damn.

Any help?