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Metroid Prime 3 FPS drops after GPU Upgrade - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Support (https://forums.dolphin-emu.org/Forum-support) +--- Thread: Metroid Prime 3 FPS drops after GPU Upgrade (/Thread-metroid-prime-3-fps-drops-after-gpu-upgrade) |
Metroid Prime 3 FPS drops after GPU Upgrade - Danky-Di - 09-11-2021 Hey Guys, I recently upgraded my GPU (NVidia 1080 Ti --> AMD 6900 XT) and suddenly I am encountering strange fps drops (30-45 fps) in Metroid Prime 3. These fps drops only occur in some situations, e.g.:
I have tried changing several options including Vulkan/D3D 12, some Enhancements-options and Hacks-options. Hybrid ubershaders with ahead compiling are always used as well as AA (8x SSAA), Anisotropic Filtering (16x) and No Post-Processing Metroid Prime 3 is the only Wii game I own. F-Zero GX runs fine, so I assume that Gamecube games are not affected at all. Here are my specs and Dolphin version:
Any help is appreciated. Thank you! RE: Metroid Prime 3 FPS drops after GPU Upgrade - DJBarry004 - 09-12-2021 SSAA is usually demanding (even more with Ubershaders). You may want to try with FXAA if possible. RE: Metroid Prime 3 FPS drops after GPU Upgrade - Danky-Di - 09-16-2021 Hi, you are indeed correct. After switching to MSAA the slowdowns disappeared! Anyway, I would not have expected that problems in AA could be limited to individual effects/scenarios. Thank you! RE: Metroid Prime 3 FPS drops after GPU Upgrade - dezraj - 09-16-2021 Just out of curiosity, what internal resolution are you playing in? RE: Metroid Prime 3 FPS drops after GPU Upgrade - MayImilae - 09-16-2021 So different GPU architectures handle different workloads better than others. Nvidia tends to balance out their cards so they are pretty well rounded. It's boring, but consistent. The radeon 6000 series on the other hand is clever, using the infinity cache to boost its performance way beyond what it would otherwise have been. But that does come with some quirks. The 6900 XT is an absolute BEAST at high frame rates, but if you throw a very large high resolution frame at it, it can be too large for the infinity cache and force it to lean on more on its traditional vram. This will cause performance to suffer a lot. You were probably encountering that exact scenario with high internal resolution and SSAA settings. RE: Metroid Prime 3 FPS drops after GPU Upgrade - Danky-Di - 09-17-2021 (09-16-2021, 03:11 PM)dezraj Wrote: Just out of curiosity, what internal resolution are you playing in? Mostly 4K, but the issue is also present at 1080p with the exact same behavior: constant 60 fps dropping to ~40 fps in certain situations. |