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NFS Underground 2 / Carbon (Wii) Laggy - Printable Version

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+--- Thread: NFS Underground 2 / Carbon (Wii) Laggy (/Thread-nfs-underground-2-carbon-wii-laggy)



NFS Underground 2 / Carbon (Wii) Laggy - Pimenov - 09-03-2021

On the videos on YouTube I saw that NFS U2 and Carbon through Dolphin on Android phones run as fast as on PC.
But on my Honor 8 (FRD-L09) they run at medium speed and after a few minutes they become like a slideshow (1 in-game second = 10(!!!) real-time seconds). I tried many official and unofficial builds and the game's still laggy!!! Plus, the battery drains VERY fast - 3-5 miles in the virtual city decrease the level from 80% to 35%.
My spare phone (Galaxy J7 2016) does not run Dolphin at all - it has 32-bit firmware. But games on that phone do not drain the battery so fast.


RE: NFS Underground 2 / Carbon (Wii) Laggy - ventrolloquist - 09-19-2021

(09-03-2021, 09:14 AM)Pimenov Wrote: On the videos on YouTube I saw that NFS U2 and Carbon through Dolphin on Android phones run as fast as on PC.
But on my Honor 8 (FRD-L09) they run at medium speed and after a few minutes they become like a slideshow (1 in-game second = 10(!!!) real-time seconds). I tried many official and unofficial builds and the game's still laggy!!! Plus, the battery drains VERY fast - 3-5 miles in the virtual city decrease the level from 80% to 35%.
My spare phone (Galaxy J7 2016) does not run Dolphin at all - it has 32-bit firmware. But games on that phone do not drain the battery so fast.
I don't know if it will help in your case but for me setting it to hybrid ubershaders alleviated almost all of the stuttering and slowdowns. However I have a snapdragon 865. Keep in mind this will heat your phone up a decent bit more. I also used the GameCube version so it might be different. Let me know if the ubershaders help.


RE: NFS Underground 2 / Carbon (Wii) Laggy - mbc07 - 09-19-2021

(09-03-2021, 09:14 AM)Pimenov Wrote: But on my Honor 8 (FRD-L09) they run at medium speed and after a few minutes they become like a slideshow (1 in-game second = 10(!!!) real-time seconds).
The SoC from the Honor 8 isn't exactly a powerhouse, plus it has a Mali GPU, which to this day still have garbage drivers. The moment it turns into a slideshow is when thermal throttling kicks in, which there's not much you can do about. You would get way better results with a Snapdragon device of similar specs, though...