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Wind Waker graphical problem - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Support (https://forums.dolphin-emu.org/Forum-support) +--- Thread: Wind Waker graphical problem (/Thread-wind-waker-graphical-problem) |
Wind Waker graphical problem - Philljc - 12-26-2009 I keep getting this problem on the Dragon Roost island dungeon. Black squares fill the screen and travel upwards really fast, as if replacing the little fire embers. Here is a screenshot (click for a bigger one): ![]() i7, GTX295, 6GB RAM, Dolphin 4710 I have tried OpenGL and Direct 3D. Nothing I change seems to matter. Up until this point the game ran flawlessly. Any ideas? RE: Wind Waker graphical problem - Philljc - 12-27-2009 Goddammit. RE: Wind Waker graphical problem - naroth - 12-27-2009 (12-27-2009, 12:01 AM)Philljc Wrote: Goddammit.LOL 1. i think safe texture cache fix that 2. use latest dolphin build -r4733- RE: Wind Waker graphical problem - Philljc - 12-27-2009 Thanks, that fixed the problem, the latest build that is. BUT of course - now the game runs 3X faster than it used to with the exact same settings -_- RE: Wind Waker graphical problem - king2key - 12-27-2009 (12-27-2009, 09:36 AM)Philljc Wrote: Thanks, that fixed the problem, the latest build that is. why dont you try to set a framelimit? RE: Wind Waker graphical problem - Philljc - 12-27-2009 (12-27-2009, 12:20 PM)king2key Wrote:(12-27-2009, 09:36 AM)Philljc Wrote: Thanks, that fixed the problem, the latest build that is. I have, to 25. It only applies itself in OpenGL which is buggy. In D3D it runs way too fast regardless. RE: Wind Waker graphical problem - king2key - 12-27-2009 thats odd, but i dont know try to use the worst settings ??? sry cant help you than RE: Wind Waker graphical problem - naroth - 12-27-2009 (12-27-2009, 09:36 AM)Philljc Wrote: Thanks, that fixed the problem, the latest build that is. use the framelimiter in general config. it works with D3D9 plugin also, im playing windwaker now and the framelimiter works |