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"Failed to create shared context for shader compiling" - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Support (https://forums.dolphin-emu.org/Forum-support) +--- Thread: "Failed to create shared context for shader compiling" (/Thread-failed-to-create-shared-context-for-shader-compiling) |
"Failed to create shared context for shader compiling" - BANTER GAMING456 - 08-20-2020 I've tried loading up Melee god knows how many times today and every time I get that same message followed by Dolphin crashing. Can someone PLEASE tell me how to fix this? (btw I'm running Dolphin 5.0-12247 and the game is in .nkit.iso format) RE: "Failed to create shared context for shader compiling" - KHg8m3r - 08-20-2020 It's probably because you're using the nkit format. The nkit format is/can be a lossy compression format and introduces a lot of problems and it moves data around in the file. This causes a lot of problems for Dolphin that expects data in games to be in a certain spot. You should redump your game, and if you're looking to compress your game to save space you can use the lossless RVZ format that Dolphin recently implemented. RE: "Failed to create shared context for shader compiling" - JosJuice - 08-20-2020 While the NKit format can cause problems, I don't really see how it could have caused this specific problem. I'd rather suggest trying different graphics backends. RE: "Failed to create shared context for shader compiling" - DJBarry004 - 08-21-2020 https://www.notebookcheck.org/Intel-HD-Graphics-Sandy-Bridge.74121.0.html https://www.notebookcheck.org/Intel-Pentium-B960-Notebook-Processor.74221.0.html There“s your problem. You need to upgrade. |