Dolphin SVN r4965 download with direct links try and test it - Nazgul1 - 12-24-2009
Alwasy the newest Dolphin SVN Revision r4965 with direct links
Try it and test it.
If you found an error please post it here
Source http://code.google.com/p/dolphin-emu/
Furthermore you can also join here the dolphin team if you can help them.
I alwsy post here the newest Dolphin SVN Revision
Dolphin SVN Revision r4965
mamario ' s build
thank's to him
32 Bit and 64 Bit
http://www.dolphin-emu.org/
RE: Dolphin SVN r4727 - Tomzie - 12-26-2009
(12-24-2009, 07:48 PM)Nazgul1 Wrote: Dolphin SVN changelog:
r4724
Sound System Rework: Phase 2
. Performance boost
(Completely non-blocking between Sound thread and CPU thread, in the meantime keeping them thread safe)
. Both 32KHz & 48KHz sound can be handled properly now
(But up-sampling is still not implemented, and I don't think any game requires it.)
. Strategy adjustment
When your PC is *NOT* capable to run the game at 100%:
>> DSound Could yield more fluent sound than OpenAL sometimes, but you will lose the sync between video & audio (since audio is played before video to guarantee fluency)
>> OpenAL Ensures video & audio are always sync'ed, but sound could be intermittent(to let slow video catch up)
. Changed default frame limit to: Auto
(Somehow this can dramatically decrease the chance of wiimote desync in game NSMB)
r4725
fix wxw multibyte text issues in netplay. changes by bhaal.
r4726
unbreak chat for netplay (broken in last revision...)
Dolphin SVN changelog:
r4724
Sound System Rework: Phase 2
. Performance boost
(Completely non-blocking between Sound thread and CPU thread, in the meantime keeping them thread safe)
. Both 32KHz & 48KHz sound can be handled properly now
(But up-sampling is still not implemented, and I don't think any game requires it.)
. Strategy adjustment
When your PC is *NOT* capable to run the game at 100%:
>> DSound Could yield more fluent sound than OpenAL sometimes, but you will lose the sync between video & audio (since audio is played before video to guarantee fluency)
>> OpenAL Ensures video & audio are always sync'ed, but sound could be intermittent(to let slow video catch up)
. Changed default frame limit to: Auto
(Somehow this can dramatically decrease the chance of wiimote desync in game NSMB)
r4725
fix wxw multibyte text issues in netplay. changes by bhaal.
r4726
unbreak chat for netplay (broken in last revision...)
http://www.emucr.com/2009/12/dolphin-svn-r4727.html
auto framelimit doesn't work in JAP or USA games but if you set it manually it works. Enabling other audio (throttle) doesn't work.
RE: Dolphin SVN r4727 - RideZiLightning - 12-26-2009
(12-26-2009, 12:36 AM)Tomzie Wrote: (12-24-2009, 07:48 PM)Nazgul1 Wrote: Dolphin SVN changelog:
r4724
Sound System Rework: Phase 2
. Performance boost
(Completely non-blocking between Sound thread and CPU thread, in the meantime keeping them thread safe)
. Both 32KHz & 48KHz sound can be handled properly now
(But up-sampling is still not implemented, and I don't think any game requires it.)
. Strategy adjustment
When your PC is *NOT* capable to run the game at 100%:
>> DSound Could yield more fluent sound than OpenAL sometimes, but you will lose the sync between video & audio (since audio is played before video to guarantee fluency)
>> OpenAL Ensures video & audio are always sync'ed, but sound could be intermittent(to let slow video catch up)
. Changed default frame limit to: Auto
(Somehow this can dramatically decrease the chance of wiimote desync in game NSMB)
r4725
fix wxw multibyte text issues in netplay. changes by bhaal.
r4726
unbreak chat for netplay (broken in last revision...)
Dolphin SVN changelog:
r4724
Sound System Rework: Phase 2
. Performance boost
(Completely non-blocking between Sound thread and CPU thread, in the meantime keeping them thread safe)
. Both 32KHz & 48KHz sound can be handled properly now
(But up-sampling is still not implemented, and I don't think any game requires it.)
. Strategy adjustment
When your PC is *NOT* capable to run the game at 100%:
>> DSound Could yield more fluent sound than OpenAL sometimes, but you will lose the sync between video & audio (since audio is played before video to guarantee fluency)
>> OpenAL Ensures video & audio are always sync'ed, but sound could be intermittent(to let slow video catch up)
. Changed default frame limit to: Auto
(Somehow this can dramatically decrease the chance of wiimote desync in game NSMB)
r4725
fix wxw multibyte text issues in netplay. changes by bhaal.
r4726
unbreak chat for netplay (broken in last revision...)
http://www.emucr.com/2009/12/dolphin-svn-r4727.html
auto framelimit doesn't work in JAP or USA games but if you set it manually it works.
Berserk? sickkk
RE: Dolphin SVN r4727 - Apostacious - 12-26-2009
do you really need to make a thread for everyone of your builds?? take a look at Whitezero and the other guys, they just have one thread that they keep updating, and i really don't know why are you posting your builds anyways, everyone either compiles their own or gets them from the other long time uploaders etc....
RE: Dolphin SVN r4727 - WhiteZero - 12-26-2009
(12-26-2009, 12:52 AM)Apostacious Wrote: do you really need to make a thread for everyone of your builds?? take a look at Whitezero and the other guys, they just have one thread that they keep updating, and i really don't know why are you posting your builds anyways, everyone either compiles their own or gets them from the other long time uploaders etc....
Not to mention he put this in the wrong forum.
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