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Gyroscope Issues when Emulating a Real Wiimote - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Support (https://forums.dolphin-emu.org/Forum-support) +--- Thread: Gyroscope Issues when Emulating a Real Wiimote (/Thread-gyroscope-issues-when-emulating-a-real-wiimote) |
Gyroscope Issues when Emulating a Real Wiimote - thecactusman - 06-21-2020 Hi there, I am trying to connect my Wiimote as an emulated controller. However, the gyroscope appears to be rotating nonstop. Sometimes, I will switch around the settings and this will stop until I reconfigure it again. When I select "Real Wiimote", this problem goes away and the motion pointer works perfectly fine. Here are two GIFs of the gyroscope. ![]() Here is the issue presented alongside the input values. ![]() Also, I am using an official Wiimote with MotionPlus inside as well as the Mayflash Dolphin bar. Is there any way to calibrate and counter this? Or is this a bug? Or am I crazy? Thank you for understanding. RE: Gyroscope Issues when Emulating a Real Wiimote - mbc07 - 06-21-2020 While I'm not sure on what's causing the drift issue (perhaps try increasing "Dead Zone" under "Gyroscope" subgroup), you should uncheck the "Enable" option under the "Point" subgroup, as you have a Sensor Bar. This option is used to simulate the pointer without a Sensor Bar so it's probably causing conflicts with the Sensor Bar readings... |