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Game Crashes Upon Intro Cutscene End - Printable Version

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+--- Thread: Game Crashes Upon Intro Cutscene End (/Thread-game-crashes-upon-intro-cutscene-end)



Game Crashes Upon Intro Cutscene End - ExternalTooth - 06-18-2020

I am basically totally new to emulating, so please forgive any dumb questions I may ask.

I am using my Samsung S9+ (Snapdragon 845) with the latest version of the app in the play store (5.0-11991). The only game I have tried emulating so far is Paper Mario: The Thousand Year Door for Gamecube.

I created a save file with no issue and make it through the introduction cutscene smoothly. However, right when the cutscene ends and transitions into the game, it crashes. There was an error popup the first time I started the emulator but unfortunately I did not note what it said (because there was quite a bit) and I cannot get the popup to appear again. I seem to recall it mentioning "dual core" and saying that the game would probably immediately crash (which it didn't quite, because I made it through a couple minutes of cutscene after the popup). I tried emulating with the dual core setting disabled and got the same crash at the same time in the cutscene.

Is there something simple I can do to troubleshoot this? Is this a common or known issue?

Thanks in advance to anyone who takes the time to reply.


RE: Game Crashes Upon Intro Cutscene End - LG Fanatic - 06-18-2020

This thread should help you: https://forums.dolphin-emu.org/Thread-paper-mario-ttyd-boat-crash-right-before-prologue


RE: Game Crashes Upon Intro Cutscene End - ExternalTooth - 06-18-2020

(06-18-2020, 05:05 AM)LG Fanatic Wrote: This thread should help you: https://forums.dolphin-emu.org/Thread-paper-mario-ttyd-boat-crash-right-before-prologue
It certainly does seem like my issue, thank you very much!  I will look into it.  


RE: Game Crashes Upon Intro Cutscene End - ExternalTooth - 06-18-2020

(06-18-2020, 05:05 AM)LG Fanatic Wrote: This thread should help you: https://forums.dolphin-emu.org/Thread-paper-mario-ttyd-boat-crash-right-before-prologue

FYI, I tried adding the line about the bounding box that was suggested in the linked thread, and it did not work (at least not by itself).  However, I then changed the "Video Backend" to Vulkan and the game is running smoothly now, through combat, transitioning to new areas, etc.