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Another audio stuttering support thread - Printable Version

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Another audio stuttering support thread - coltonious - 05-14-2020

Hi!

This is my first post here so I'm sorry if I get post etiquette wrong!!

I know that this has been posted time and time again, but I'm having issues with audio stuttering. I have audio stretching turned on, which helps it (even though I have no clue what number to put it on), but I'd like to fix the issue, not mitigate it, if possible. I've tried a few different things, such as changing latency, changing the back-end, and changing the emulation engine, with combinations of each. I still get nothing but audio stuttering. The games run at a full 30 fps, so that shouldn't be the issue. I have game speed set to 100%. I have dual core turned on. I only play gamecube games at the moment. The only thing I haven't tried is emulating a higher cpu speed, but idk if that would do anything. I'm at a loss on what to do for this. If needed, I can pull a statistics report.


RE: Another audio stuttering support thread - ExtremeDude2 - 05-14-2020

(05-14-2020, 12:45 PM)coltonious Wrote:  The only thing I haven't tried is emulating a higher cpu speed, but idk if that would do anything. 

If anything you would probably want to emulated a LOWER CPU speed.


RE: Another audio stuttering support thread - coltonious - 05-15-2020

(05-14-2020, 09:17 PM)ExtremeDude2 Wrote: If anything you would probably want to emulated a LOWER CPU speed.

Is that actually a suggestion? Like, should I do that?


RE: Another audio stuttering support thread - Craftyawesome - 05-15-2020

Lowering the emulated cpu clock effectively emulates a weaker gamecube, meaning that if your computer isn't powerful enough to emulate a full gamecube cpu, it might be powerful enough for a weaker gc cpu. Can you create a portable.txt in the same directory as the executable? This will use config/saves in a different folder, so we can use defaults.