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Black screen in Mario Galaxy - Printable Version

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+--- Thread: Black screen in Mario Galaxy (/Thread-black-screen-in-mario-galaxy)



Black screen in Mario Galaxy - Mikows - 07-28-2019

[attachment=18196]So, i was playing normally, but i started having some fps drops, so I looked up at youtube and changed my settings, and now when I try to open anygame I get a black screen for ever.
Can anyone help me?
Sorry for bad english, i'm from Brazil


RE: Black screen in Mario Galaxy - DJBarry004 - 07-28-2019

YouTube gives the worst advice you´ll ever find for Dolphin. Like not using latest dev builds.


RE: Black screen in Mario Galaxy - Mikows - 07-28-2019

(07-28-2019, 07:50 AM)DJBarry004 Wrote: YouTube gives the worst advice you´ll ever find for Dolphin. Like not using latest dev builds.

I did'nt know about that ;-;


RE: Black screen in Mario Galaxy - Mikows - 07-28-2019

So, I kinda solved the problem, I updated the dolphin and changed one option per time until I got it, (yey)
But i'm still having problem with fps drop, at the world selection from Mario Galaxy, and i dont understand that, because until today I did"nt have this lag, so it's probably some config, anyone know how to fix that?


RE: Black screen in Mario Galaxy - Helios - 07-28-2019

Galaxy is a pretty demanding game but your system should handle it.

I suspect you just have a bad setting set somewhere.

Go into C:\Users\(user)\Documents\Dolphin Emulator\ and delete the config folder. This will reset dolphin to defaults while keeping your saves.

After that, don't change any graphics settings except for 3 settings. In Graphics > General, set the Graphics backend to Direct3D 11. In Graphics > General, set Ubershaders to Asynchronous, however we have it presented in UI, I forget. And Graphics > Enhancements, set Internal Resolution, 3x should be fine.

1. Changing the graphics backend to Direct3D sidesteps a design flaw in Nvidia's drivers which causes stuttering in most relevant ubershaders modes in GL and Vulkan. I think it's still a thing.

2. Async Ubershaders solves shader compilation stuttering which happens when the game needs to compile new shaders at runtime.

3. Internal Resolution raises the game's rendering resolution.


RE: Black screen in Mario Galaxy - Mikows - 07-28-2019

(07-28-2019, 04:16 PM)Helios Wrote: Galaxy is a pretty demanding game but your system should handle it.

I suspect you just have a bad setting set somewhere.

Go into C:\Users\(user)\Documents\Dolphin Emulator\ and delete the config folder. This will reset dolphin to defaults while keeping your saves.

After that, don't change any graphics settings except for 3 settings. In Graphics > General, set the Graphics backend to Direct3D 11. In Graphics > General, set Ubershaders to Asynchronous, however we have it presented in UI, I forget. And Graphics > Enhancements, set Internal Resolution, 3x should be fine.

1. Changing the graphics backend to Direct3D sidesteps a design flaw in Nvidia's drivers which causes stuttering in most relevant ubershaders modes in GL and Vulkan. I think it's still a thing.

2. Async Ubershaders solves shader compilation stuttering which happens when the game needs to compile new shaders at runtime.

3. Internal Resolution raises the game's rendering resolution.

Thank you, that solved my problem, I think this process could be simpler by adding a default config button as in other softwares, maybe it's a good addition for the next dolphin update.
Again thank you for the support xD