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Black screen in Mario Galaxy - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Support (https://forums.dolphin-emu.org/Forum-support) +--- Thread: Black screen in Mario Galaxy (/Thread-black-screen-in-mario-galaxy) |
Black screen in Mario Galaxy - Mikows - 07-28-2019 [attachment=18196]So, i was playing normally, but i started having some fps drops, so I looked up at youtube and changed my settings, and now when I try to open anygame I get a black screen for ever. Can anyone help me? Sorry for bad english, i'm from Brazil RE: Black screen in Mario Galaxy - DJBarry004 - 07-28-2019 YouTube gives the worst advice you´ll ever find for Dolphin. Like not using latest dev builds. RE: Black screen in Mario Galaxy - Mikows - 07-28-2019 (07-28-2019, 07:50 AM)DJBarry004 Wrote: YouTube gives the worst advice you´ll ever find for Dolphin. Like not using latest dev builds. I did'nt know about that ;-; RE: Black screen in Mario Galaxy - Mikows - 07-28-2019 So, I kinda solved the problem, I updated the dolphin and changed one option per time until I got it, (yey) But i'm still having problem with fps drop, at the world selection from Mario Galaxy, and i dont understand that, because until today I did"nt have this lag, so it's probably some config, anyone know how to fix that? RE: Black screen in Mario Galaxy - Helios - 07-28-2019 Galaxy is a pretty demanding game but your system should handle it. I suspect you just have a bad setting set somewhere. Go into C:\Users\(user)\Documents\Dolphin Emulator\ and delete the config folder. This will reset dolphin to defaults while keeping your saves. After that, don't change any graphics settings except for 3 settings. In Graphics > General, set the Graphics backend to Direct3D 11. In Graphics > General, set Ubershaders to Asynchronous, however we have it presented in UI, I forget. And Graphics > Enhancements, set Internal Resolution, 3x should be fine. 1. Changing the graphics backend to Direct3D sidesteps a design flaw in Nvidia's drivers which causes stuttering in most relevant ubershaders modes in GL and Vulkan. I think it's still a thing. 2. Async Ubershaders solves shader compilation stuttering which happens when the game needs to compile new shaders at runtime. 3. Internal Resolution raises the game's rendering resolution. RE: Black screen in Mario Galaxy - Mikows - 07-28-2019 (07-28-2019, 04:16 PM)Helios Wrote: Galaxy is a pretty demanding game but your system should handle it. Thank you, that solved my problem, I think this process could be simpler by adding a default config button as in other softwares, maybe it's a good addition for the next dolphin update. Again thank you for the support xD |