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PKMNXD and characters casting light - Printable Version

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+--- Thread: PKMNXD and characters casting light (/Thread-pkmnxd-and-characters-casting-light)



PKMNXD and characters casting light - Cutiefly_ - 06-25-2019

Hello! Sorry for disturbing you guys.
I'm playing Pokémon Gale of Darkness, and the characters (main and NPCs) are casting light instead Shadow as you can see.
Is there any way to change this? I'm using OPENGL, because Streamlabs only can hook the emulator with the backend.

Thank you for reading.
[Image: UzriW0n.jpg]
[Image: 6BsHpcC.jpg]


RE: PKMNXD and characters casting light - KHg8m3r - 06-25-2019

A couple of things to check:
1. This won't effect the graphics, but why are you using LLE? HLE is way better at this point (unless you're going for that DPL sound)
2. Have you tried a clean install of the most recent GPU drivers from Nvidia's Website? Windows updates can wreck havoc on those drivers sometimes
3. Can you post pictures of your graphics settings?
4. Did you verify your game file? Right click on the game in Dolphin's list, go to Properties > Verify and verify the file. If Dolphin's check doesn't say anything, and you're running an uncompressed .iso, verify the crc32/md5/sha-1 sum against https://www.gametdb.com/Wii/GXXE01


RE: PKMNXD and characters casting light - Neui - 06-26-2019

This reminds me when I once set the Anti-Aliasing "too high" (8x+ I think). Try lowering it.