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Accelerometer with Keyboard/Mouse - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Support (https://forums.dolphin-emu.org/Forum-support) +--- Thread: Accelerometer with Keyboard/Mouse (/Thread-accelerometer-with-keyboard-mouse) |
Accelerometer with Keyboard/Mouse - netvope - 12-11-2009 I want to play a game (Suzumiya Haruhi no Gekidou) that uses the accelerometer, but I don't have a real Wiimote. Is it possible to control the accelerometer with the keyboard and/or mouse? This is basically what I need to do: Hold the Wiimote in front of me in the upright position, then move it left/right/top/bottom while keeping it upright. Are "Tilt and Swing" related to the accelerometer? With r4674 (32-bit), I set "Tilt and Swing" to "Keyboard" in "Wii Remote Plugin Configuration" and then tried the "Roll Left/Right" and "Pitch Up/Down" buttons and nothing happens. I'm guessing rolling and pitching isn't for translational movements. This is my first time using Dolphin-emu . Any help would be highly appreciated!
RE: Accelerometer with Keyboard/Mouse - KHRZ - 12-11-2009 It can be mapped to joypads and R/L "sensitive" buttons of controllers, so you don't need a wiimote. But I don't think anyone has made the different wiimote positions as mapped to keyboard. Btw is it a dance game? Can you do Hare Hare Yukai? RE: Accelerometer with Keyboard/Mouse - netvope - 12-11-2009 Thanks for your tips (12-11-2009, 09:00 PM)KHRZ Wrote: It can be mapped to joypads and R/L "sensitive" buttons of controllers, so you don't need a wiimote. But I don't think anyone has made the different wiimote positions as mapped to keyboard. It is a dance game, although you don't need to move around Hare Hare Yukai is the 8th song; but the "steps" here are much easier than the actual dance RE: Accelerometer with Keyboard/Mouse - netvope - 12-16-2009 After spending a lot of time trying different options and builds, I finally figured out how to get Suzumiya Haruhi no Gekidou to work in dolphin. I hope this helps anybody who'd like to play the game, or games that use the accelerometer, without a Wiimote. First of all, choose a suitable build:
And set these:
The timing of the accelerometer is good enough to achieve S-rank in the first song ![]() Some (non-critical) issues:
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