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Texture issue Super Mario Galaxy. - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Android (https://forums.dolphin-emu.org/Forum-android) +--- Thread: Texture issue Super Mario Galaxy. (/Thread-texture-issue-super-mario-galaxy) |
Texture issue Super Mario Galaxy. - TMCThomas - 05-17-2019 Hello everyone! I was wondering if anyone recognised the following issue: ![]() As you can see most of the textures in this image are fully white, something also seems off with mario. Odd thing is that this does not happen with everything. For example All textures (apart from mario) are fine in the opening scene (starbit festival). In the hub a few more are white but still mostly good. It happens on both Vulkan and Opengl, setting the texture accuracy to high does not help. I tried disabling some other hacks, but that didn't make a difference either. Am I missing something or do other exynos phones have the same issue? (cause I couldn't find someone with the same issue online). btw it's always the same textures that are white. I'm running on the latest dolphin master version (5.0-10222) (MMJ build doesn't make a difference either). With a galaxy s9 exynos 9810 (mali-g72 mp18) android 9.0 RE: Texture issue Super Mario Galaxy. - DJBarry004 - 05-17-2019 Are those values (FPS and VPS) meant to be different? It´s been a while since I played Galaxy, but I remember any time drops happened the numbers were always synced. About your issue, you could try deleting the whole Shader Cache and allow the game to boot with its own defaults. RE: Texture issue Super Mario Galaxy. - Rayxzz - 05-17-2019 "Exynos" Yeah I see the problem, your drivers are bugged. RE: Texture issue Super Mario Galaxy. - TMCThomas - 05-20-2019 (05-17-2019, 06:13 AM)DJBarry004 Wrote: Are those values (FPS and VPS) meant to be different? It´s been a while since I played Galaxy, but I remember any time drops happened the numbers were always synced. Tried that unfortunatly didn't make a difference. (05-17-2019, 10:50 PM)Rayxzz Wrote: "Exynos" Drivers are indeed pretty bugged but so are the drivers from qualcom and kirin. Now ofcourse this could be a driver issue specific to exynos but I'm not sure yet. (exynos is not as bad as it's made out to be btw.) RE: Texture issue Super Mario Galaxy. - Helios - 05-21-2019 Is GPU texture decoding on? Turn it off. RE: Texture issue Super Mario Galaxy. - TMCThomas - 05-27-2019 (05-21-2019, 04:32 AM)Helios Wrote: Is GPU texture decoding on? Turn it off. Nope, turning that on causes even more issues (things glitching, not more white textures). RE: Texture issue Super Mario Galaxy. - TMCThomas - 06-08-2019 I guess it can't be fixed then, probably some exynos only problem. Would there be any way to test if this is indeed the drivers fault? RE: Texture issue Super Mario Galaxy. - TMCThomas - 05-06-2021 This issue is finally fixed! ![]() https://www.reddit.com/r/EmulationOnAndroid/comments/moa4os/ive_been_working_on_this_for_the_past_3_weeks_and/ |